I'd be interested if we worked together on a project idea of mine. If you want samples of the actual sprites for the concept art, I can do it in a day or two, just main cast of characters/enemies. Let me know if you want to see what I can do. I can also compose music, and been trying to figure out GMS for some time, and can do basic things but I don't know how to code really. Was going to make it myself, but your help would speed up the learning curve.
Here's the idea.
Earth Boy,
A 2D old school side scrolling shooter (up your alley I think), with a twist. Play as, Earth Boy,
as he flies through the air on his flying machine, the Junk O' Matic 2000 (a flying car of sorts) collecting power ups, space candy, hearts and cash (represented by golden dollar signs). Spend cash in a virtual store, a menu on the cosmic map (a map of the milky way of a few of the planets), to upgrade his flying machine, attack speed, acceleration, range and shield. Gain Experience Points, that are used to upgrade your psychic abilities, which you can equip in a menu, once you unlock them at different experience levels. Blast your way through Jupiter, Mars, Pluto, Venus, and Naptune, the Moon, and asteroid fields, as you reach your destination of Earth, as you fight Star Men, who have taken over your homeworld. (We can eliminate planets if we want to rush development) *Asteroid fields would be the easiest to create assets for, and we can use that as a sub level to reach a destination.
The story is about Earth Boy, who traveled across the universe, and while he was away on his adventure, mysterious Star Men have appeared on Earth, and have begun an all out assault on Earthlings. The game begins with Earth Boy on the outer edge of the Milky Way, and must select different Planets to travel to and fight Star Men and other strange aliens. Until he reaches his home planet, Earth. Where he must defeat their leader.
Fast paced, non-stop action, with a RPG Twist.
Game Mechanics (basic) (I'll write more later if your interested, just that I do know what each of these abilities do, and creating the assets for it, shouldn't be much a problem, flashy lights and bullets and stuff.)
Psychic Abilities,
Mind Blast
Flash Drive
Psi-Wave
Alpha Force
Meta-Magnet
Brain Shock
Support Abilites
Overdrive - Speed up turbo mode for a few seconds.
Time Warp - Slow down time
Teleportation - Teleport short distances
Freeze Dimension - Stop time
Upgrade Flying Machine, your flying machine comes in different Models, and you can purchase them in a used car dealer, each model comes with different attack speeds, acceleration, range, and shielding.
Types of Models
Junk O' Matic 2000
Omni-Zipper
Solar Jet
Proto Speeder
Total Eclipse MkII
Each destroyed enemey, gives the player XP points, represented as XP and keeps score, which accumlate to unlock psychic abilities. The player can also collect powerups, in the form of space candy, which when enough are collected, 3 space candies, allows Earth Boy to use a special Super Attack based on the equiped ability.
Each level has a Sub-Boss, and a Major Boss.
The background is space, a psychedelic dimension, and what the surface of each planet would look like, repeated loop. So the background scrolls as the Player, moves around the 2D space parallel. Simple backgrounds.
Not your average shooter! I take art inspiration from the game Earthbound, and gameplay from Magical Chase, and mixed it with cute em'ups (you know those cutesy shooters that most never got released in the States, only in Japan), with a nice sci fi feel.
If you like the idea of the game, I can create assets, pixels and music, and I'm very dedicated to work on this project on my free time. Like, I'd work relentless nights on the graphics and music, just to flesh out each stage of the game. I'd really appreciate it if you helped, does this idea of game interest you?
What's your email? mines
[email protected]