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TIGSource ForumsCommunityDevLogsKnuckle Sandwich – Demo out now!
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Author Topic: Knuckle Sandwich – Demo out now!  (Read 42744 times)
Crabby
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« Reply #80 on: August 02, 2015, 09:12:02 AM »

I love how his name just flashes up onto the screen really dramatically, and then he just starts talking!
Totally sets the mood.
This is so one of my favorite tigsource projects, just for the atmosphere.
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Pixel Noise
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« Reply #81 on: August 02, 2015, 04:18:08 PM »

Holy wow, this looks awesome! I've seen a  lot of references here - my first thought when I saw this was Maniac Mansion.

Definitely following this Smiley
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« Reply #82 on: August 03, 2015, 04:37:40 AM »

So much cool stuff in this thread, and meanwhile I'm just trying to figure out word warping for my own project...
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Andrew Brophy
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« Reply #83 on: August 04, 2015, 09:48:22 PM »

Totally sets the mood.
This is so one of my favorite tigsource projects, just for the atmosphere.

You're a babe.

Holy wow, this looks awesome! I've seen a  lot of references here - my first thought when I saw this was Maniac Mansion.

Thankyou -  I don't think I've ever actually played Maniac Mansion! Maybe I should?

So much cool stuff in this thread, and meanwhile I'm just trying to figure out word warping for my own project...

If you ever want to know how I do anything I show in the GIFs, just shoot me a message!


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Who's this? Oh, it's Guac from Burrito Galaxy. Are they appearing in game? idk
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jctwood
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« Reply #84 on: August 05, 2015, 03:16:09 AM »

Woah slaptacular!
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Crabby
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« Reply #85 on: August 05, 2015, 10:39:38 AM »

the crossover to best all gaming generations
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Andrew Brophy
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« Reply #86 on: August 05, 2015, 04:32:47 PM »

It truly is!




Also, KS has been featured on a few websites --


Boing Boing
wrote "The art is wonderful, familiar and refreshing simultaneously, and the music, from artists like Sun Stains, Mushbuh and others, really stands out.".

I did a brief interview at The Creator's Project.

And there's a super lovely writeup over at Indie Root.


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I'll be taking requests for today's GIF. Lemme know what you'd like to see!  Smiley
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jctwood
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« Reply #87 on: August 06, 2015, 04:47:54 AM »

I want to see some knuckle sandwiches!
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ProgramGamer
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« Reply #88 on: August 06, 2015, 05:07:48 AM »

Heh, I'm guessing that providing a basic explanation for your word warping algorithm couldn't hurt, right?
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Raku
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« Reply #89 on: August 06, 2015, 05:55:20 AM »

This looks incredible! I need to follow the progress of this game!
I'm also really digging the video drugs in those battle scenes, oof.
« Last Edit: August 06, 2015, 06:01:08 AM by Rakugaki-Otoko » Logged

Andrew Brophy
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« Reply #90 on: August 08, 2015, 06:04:33 AM »

Heh, I'm guessing that providing a basic explanation for your word warping algorithm couldn't hurt, right?

As in, what's going on in this GIF? All I'm doing is drawing the text twice (one in white, and one with additive blending below). I use Gamemaker, so the code looks like this:

Code:
//align the text
draw_set_halign(fa_center);
draw_set_valign(fa_middle);

//drawing the text
var str = "text";

draw_set_blend_mode(bm_add);
draw_set_color(make_color_hsv(random(255),255,255));
draw_text_transformed(x,y,string(str),scale,1,0);
draw_set_blend_mode(bm_normal);

draw_set_color(c_white);
draw_text_transformed(x,y,string(str),1,scale,0);

//doing the warping business
scale  += (scale2 - scale) * .1;
scale2 += (1 - scale2) * .1;

And this is the result:


The important thing to note is the variables scale and scale2. The first one, scale is what we use to draw the text. It eases towards the other variable, scale2 (which is easing to 1). This creates the bouncy effect! I'm not a great programmer, so there's totally gotta be more elegant ways to do this, but hey - if it's stupid and it works, it's not stupid.

This looks incredible! I need to follow the progress of this game!
I'm also really digging the video drugs in those battle scenes, oof.

Thanks a lot! I have a newsletter that emails you infrequent updates if you'd like to follow it without manually checking this devblog. You can find it here: http://knucklesandwich.biz/digest

I want to see some knuckle sandwiches!

Is a Big Punch close enough?

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Andrew Brophy
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« Reply #91 on: August 08, 2015, 09:02:46 PM »

I've been posting these character GIFs over on the game's Tumblr and Twitter, but I figured I'd share them here too (I'm quite fond of them).


 

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« Reply #92 on: August 09, 2015, 12:46:27 AM »

surreal cult exploration is good... everything is good........
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Andrew Brophy
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« Reply #93 on: August 10, 2015, 06:13:19 AM »

Yessss.


On a completely unrelated note, I'm working on a post about the map maker tool that I created to make the areas in the game. Here's a preview GIF.

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ProgramGamer
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« Reply #94 on: August 10, 2015, 06:15:52 AM »

Ooo automatic object depth! I like!
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Garlicguy
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« Reply #95 on: August 11, 2015, 06:56:56 PM »

Looks very much like Earthbound! on of my Faves! but unlike Earthbound the combat actually looks fun! Mad Props!
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Andrew Brophy
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« Reply #96 on: August 12, 2015, 01:52:02 AM »

Ooo automatic object depth! I like!

Fun fact: it's actually built into the game, so the objects behave exactly as they're meant to.

Looks very much like Earthbound! on of my Faves! but unlike Earthbound the combat actually looks fun! Mad Props!

Thankyou. I'm not super into games that require grinding and random encounters (even the overworld ones are pretty so-so to me), so I'm aiming to make a battles super rad.



----------------------------------



I showed this guy in the last battle GIF. He's very strong, as you may be able to tell!
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Vitor Campioni
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« Reply #97 on: August 12, 2015, 04:19:57 AM »

beautifull graphs. Nice work!
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ProgramGamer
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« Reply #98 on: August 12, 2015, 06:19:42 AM »

You should totally have a character that is literally a sentient photo camera on a tripod who keeps running away from you. It's a nightmare from my childhood and I thought it would fit the theme of this game quite well.
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Andrew Brophy
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« Reply #99 on: August 14, 2015, 11:39:20 PM »

beautifull graphs. Nice work!

Thanks! :~)

You should totally have a character that is literally a sentient photo camera on a tripod who keeps running away from you. It's a nightmare from my childhood and I thought it would fit the theme of this game quite well.


That sounds terrifying. I like it... It might be a possibility.



... Maybe.

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