Hey guys,
so I'm working on a tilebased game set in the desert/savannah.
While I've already found a fitting desert ground tile, I'm still struggling to decide on which tile I should choose to be the tile for solid ground
.
In this game travel speed and supply management will be really important.
That's why it must be easy to recognize and distinguish the two ground types, desert and (normal) solid ground.
As you'll need more time and supplies to pass through a desert.
So, here's the mockup with the desert tile:
And here are my three suggestions for a normal ground tile:
1) At first I was very happy with this one but I thinks it makes the picture to noisy (?)
2) This one has a good contrast to the lighter desert tile but it's relatively simple
3) This one looks like very dry ground but it lacks contrast
Despite the things I wrote I like all three very much but I just can't decide which one to use.
So what do you guys think?
PS: general suggestions to the art style are welcome
PPS: not a native speaker, so excuse my english