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998096 Posts in 39134 Topics- by 30545 Members - Latest Member: oxysoft

April 17, 2014, 01:23:10 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsB-GamesWRATH OF TRANSPEARATOR [finished]
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Author Topic: WRATH OF TRANSPEARATOR [finished]  (Read 16494 times)
harem_lord
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rabble rabble!


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« on: September 02, 2007, 06:19:07 PM »




Over the teeth...



and past the gums...



look out world...



cuz...



HERE

TRANSPAIRATOR

COMES!





:D


I didn't reazlie that people were posting them here (:D my bad for not paying attention). It has most of what we wanted, but isn't as polished as we would've liked.


File:
ZIP File
« Last Edit: November 26, 2007, 03:15:39 AM by Derek » Logged
Average Higgins
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« Reply #1 on: September 02, 2007, 06:44:12 PM »

My favorite thing here is how you spell "Transpeirator" differently every time.
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harem_lord
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rabble rabble!


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« Reply #2 on: September 02, 2007, 11:35:00 PM »

Synopsis:
In the distant future of 198X, a viscous war has left the landscape in runes. Sacreficing your humaneity for vengence, you have been transformmed into Transparator, a monster with an awsome power... the power of invisibility!



Here are some screenshots of the main character: Transporator

(Beginning of game)


(Fighting an enemy)


(Destroying an obsticle)
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Alex May
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hen hao wan


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« Reply #3 on: September 03, 2007, 12:36:40 AM »

ahhaha :D got a nice LOL out of me first thing in the morning here Smiley
perplexingly good :D
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Pacian
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« Reply #4 on: September 03, 2007, 03:10:03 AM »

Anything made in ASTOUNDOVISION! has to be great, I'm sure!

Here are some screenshots of the main character

LOLz.   Smiley
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Korba
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« Reply #5 on: September 04, 2007, 05:07:41 AM »

Transper8tor Game Screens/Art

After a long Weekend...

Tranceperator The invisible monster takes down a Saucer

http://www.flickr.com/photo_zoom.gne?id=1320982168&context=photostream&size=o
Click to Enlarge



Eat these fellows for a boost on the Health-o-Meter 300


Preview of Story





« Last Edit: September 04, 2007, 05:12:51 AM by Korba » Logged
Radnom
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« Reply #6 on: September 04, 2007, 01:21:22 PM »

flying saucers on strings... brilliant! Kiss
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ravuya
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Yip yip yip yip yip

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« Reply #7 on: September 04, 2007, 01:59:08 PM »

I could not be more sold on this game concept if I tried.
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Melly
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« Reply #8 on: September 04, 2007, 02:23:16 PM »

I am astounded.
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Feel free to disregard the above.
Games: Minus / Action Escape Kitty
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« Reply #9 on: September 04, 2007, 02:49:11 PM »

Good stuff.
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Gregorchuk
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« Reply #10 on: September 07, 2007, 04:46:50 PM »

Hey guys I just wanted to update everyone on our progress. 

It's been a momentous day over here for the Transperato team.  We've moved out of "alpha" and have now entered "alpha 2.0".

Alpha 2.0 means we've reached our major milestone with Astound-O-Vision.  It's been giving us some trouble in the past, but the bugs have been officially worked out.

To give you guys an idea of what this means compare this shot of PRE-Astound-O-Vision with the up-to-date screenshot above.




As you can tell from the two images we got our trilinear vector angle graphics functioning much more accuratley now.
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Pacian
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« Reply #11 on: September 09, 2007, 05:01:12 AM »

It's always excellent to see the graphical progression of a game from its humble beginnings.  According to my awesome-meter, that bitmap contains over 900kb of some awe!  I bet no other game in this competition can equal that!
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hantonisse
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« Reply #12 on: September 09, 2007, 11:24:24 AM »

This is the Music Guy for Wrath of the Tramsparaeitdjdre... I've been following the work of the Graphics Team.... they've been putting some pretty nice polysprites through the visualator this weekend.  The polysprite per picframe count is through the roof!

I wanted to give you a little insight into way Astound-O-Vision has affected our sound design for the game.  Follow the link below for a taste of our music... this is what'll be playing over the LAST LEVEL of the game.  So be sure to play through to the end  :D

Respectfully Yours,

Dodge Hawkins, Chieef Audioneer, XTP:RiIW:WotT:P2:ETMD

Click Here to Hear "Boss Fight"
« Last Edit: September 09, 2007, 01:31:22 PM by hantonisse » Logged
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« Reply #13 on: September 09, 2007, 12:20:02 PM »


Oh snap! This is awesome!
Your design team is fucking huge! I think ya'll's game is going to be the Goliath to everyone else's David. I don't mean that in a bad way though!
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hantonisse
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« Reply #14 on: September 09, 2007, 12:59:04 PM »

Thanks man!

Just to put things in perspective, all kidding aside... we've been having a lot of fun with the forum, but I think it MAY make us seem like a bigger team than we are. Really, we're just five USC grad students from the Interactive Media division who're really excited about the competition. 

The full team is Matt Korba, Phil Gregorchuk, Mike Brazil, Paul Bellezza, and Jamie Antonisse (aka Dodge Hawkins for forum purposes Wink)

We're probably only gonna have three or four levels in the submission... but hopefully those will be fun!
« Last Edit: September 09, 2007, 01:56:23 PM by hantonisse » Logged
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