I've made lots of progress today.
Which means, "I have a screenshot!"
I've decided to change the mech idea to a sort of, half-sphere low-altitude aircraft, partly because they're easier to draw, and... Well, almost entirely because they're easier to draw.
And sort of partly because I had the idea (when trying to think of something easier to draw) and thought (after thinking, "Damn, that
would be easy to draw.") "Wow, I don't really see many low-altitude UFO-resembling aircraft, they're always way up in the sky. That could be cool..."
So far, I have levels, enemies that exist and can be be made nonexistent, and shooting, and some basic textures. Next, I need to make basic enemy AI (Done, now I have AI that's capable of chasing you around one corner (making one turn when they can't see you will lose them). After that, I'll start working on the energy fuel tetris system thingy. Saving the hardest part for last. I do think I'll have to make different tiles for Tetris, though. Instead of the classic tetrominoes, I'll probably have to go with:
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