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878151 Posts in 32909 Topics- by 24328 Members - Latest Member: Pl4n3

May 21, 2013, 09:23:56 AM
TIGSource ForumsDeveloperTechnical (Moderators: Glaiel-Gamer, ThemsAllTook)Beautiful fails.
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Author Topic: Beautiful fails.  (Read 27984 times)
_Madk
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Love, love is a verb Love is a doing word ~♪


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« Reply #315 on: April 26, 2013, 05:17:46 PM »

fluid continues to frustrate me

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_Tommo_
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frn frn frn


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« Reply #316 on: April 27, 2013, 03:12:31 AM »

are you double buffering the grid? Looks like an ordering problem!
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Noogai03
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« Reply #317 on: April 27, 2013, 04:20:23 AM »

A bug with my collision detection system made all the hitboxes move 16 pixels away from the images. I tried to fix this with a hack but it made all the blocks fly away when you touch them...
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Keep calm and try stack overflow
rosholger
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« Reply #318 on: April 27, 2013, 08:33:56 AM »

haha that's just wonderful
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Yaroslav
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« Reply #319 on: April 28, 2013, 02:17:26 AM »

A bug with my collision detection system made all the hitboxes move 16 pixels away from the images. I tried to fix this with a hack but it made all the blocks fly away when you touch them...


Lol, good one, could be a game.  Smiley

5734L3R on drugs: https://www.youtube.com/watch?v=4aJrDixkS5s
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Evan Balster
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dreaming close to metal


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« Reply #320 on: April 28, 2013, 10:46:07 PM »

fluid continues to frustrate me



You are arousing my roguelike lust right now.  I want you to know that.
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Infinite Blank, SoundSelf, Cave Story+, Wreath
voice, accordion, mandolin, (oboe, soon)
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surt
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« Reply #321 on: April 28, 2013, 11:40:04 PM »

You are arousing my roguelike lust right now.  I want you to know that.
One where you have to escape a slowly flooding dungeon and you can open locks or dig holes through to the next level down to buy yourself some time but in doing so risk cutting off an escape path as you can only spend a limited number of turns in flooded tiles before drowning and risk getting carried further down into the dungeon by the current.
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Noogai03
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« Reply #322 on: April 29, 2013, 10:24:07 AM »

Man that sounds awesome
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Keep calm and try stack overflow
Flatgub
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Hiya <3


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« Reply #323 on: May 03, 2013, 01:53:48 AM »

You are arousing my roguelike lust right now.  I want you to know that.
One where you have to escape a slowly flooding dungeon and you can open locks or dig holes through to the next level down to buy yourself some time but in doing so risk cutting off an escape path as you can only spend a limited number of turns in flooded tiles before drowning and risk getting carried further down into the dungeon by the current.

I'm gonna have to go make this now you realise...  Lips Sealed
Meh. it not like I need spare time anyway...
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rosholger
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« Reply #324 on: May 06, 2013, 10:40:24 AM »

tried to make the obligatory worm-boss, i think i will keep it...

byzanz slaughtered the gif but you get the idea
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Pishtaco
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« Reply #325 on: May 08, 2013, 03:00:45 AM »



What happens if you try to store pixel coordinates as colours in a bitmap in pixelbender and flash.
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Evan Balster
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dreaming close to metal


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« Reply #326 on: May 09, 2013, 09:18:52 AM »

Cool!  :D

I messed up some voice-reactive DSP I'm making for SoundSelf.  https://vimeo.com/65777832
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Infinite Blank, SoundSelf, Cave Story+, Wreath
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<plaid/audio>: opensource audio framework
Dr. Cooldude
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« Reply #327 on: May 10, 2013, 06:44:45 AM »

Sorry for JPG image...


Bitmap fonts are weird sometimes...

the upper text is supposed to say "Stage" while the bottom one "Debug Mode".

I like how the magenta exclamation mark slipped trough the color keying though...
« Last Edit: May 10, 2013, 12:42:16 PM by Dr. Cooldude » Logged

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TheLastBanana
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« Reply #328 on: May 10, 2013, 12:10:46 PM »

Well, the "D" in Debug almost looks like a capital D...?
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Dr. Cooldude
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Glory to Jorji Costava


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« Reply #329 on: May 10, 2013, 12:18:18 PM »

Well, the "D" in Debug almost looks like a capital D...?
It's... actually supposed to be a copyright sign. Who, Me?

It is fixed now though (I just had to recompile the textures)
« Last Edit: May 10, 2013, 12:41:56 PM by Dr. Cooldude » Logged

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