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891226 Posts in 33531 Topics- by 24772 Members - Latest Member: Lumenox_Games

June 19, 2013, 08:51:33 AM
TIGSource ForumsDeveloperTechnical (Moderators: Glaiel-Gamer, ThemsAllTook)Programming Languages and Compilers (WIP)
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Author Topic: Programming Languages and Compilers (WIP)  (Read 85467 times)
danny34
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« Reply #210 on: March 21, 2012, 01:14:30 PM »

Basic4android
(Want to develop an Android application? Basic4android is the simplest, fastest and most powerful tool available for you! Compiled applications are native Android applications, there is no extra run-time or any dependencies.)
http://www.basic4ppc.com/index2.html
Video:
http://www.youtube.com/watch?feature=player_embedded&v=p4wh0IksOfg
Tutorials and Manuals:
http://www.basic4ppc.com/android/documentation.html
Forum:
http://www.basic4ppc.com/forum/index.php
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danny34
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« Reply #211 on: March 23, 2012, 05:25:51 AM »

GameDev Studio
(Fast, Easy, Efficient. GameDev Studio is a FREE game development environment that can be used by anybody. It was developed to make game development easy and fun. It is easy to use, and has an open source engine.)
http://gamedevstudio.yolasite.com/

Silent Walk: RENAISSANCE
(Creating 3D First Person Shooters is fun. But how about adding your own game logic to the game? With Silent Walk: RENAISSANCE you can easily improve your 3D game to the next level.)
http://www.silentworks.hu/swr/index.php
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danny34
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« Reply #212 on: March 26, 2012, 10:39:30 AM »

Platinum Arts Sandbox Free 3D Game Maker
(It is fun, free, open source and makes it easy for kids and adults to make their own games! The goal is to make it accessible to kids but also powerful enough for full game projects. With a simple click and roll of a mouse wheel users can modify the world however they want.)
http://www.sandboxgamemaker.com/
Tutorials:
http://www.youtube.com/playlist?list=PLC3ECC86CFC567663
« Last Edit: March 26, 2012, 05:36:48 PM by danny34 » Logged
DanFessler
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« Reply #213 on: March 29, 2012, 06:24:39 PM »

has anyone mentioned The Game Creator's suite of tools?

FPS Creator
Dark Basic Pro
App Game Kit
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« Reply #214 on: April 11, 2012, 05:42:32 AM »

For Game Maker I think Gang Garrison 2 (http://ganggarrison.com/) should be put as a game of note just to point out it can be used for quite complex multiplayer games.
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danny34
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« Reply #215 on: April 22, 2012, 01:00:31 PM »

Hollywood
(Hollywood is a multimedia-oriented programming language that can be used to create graphical applications very easily. Its inbuilt cross-compiler which can be used to deploy software on many different platforms without having to change a single line of the code.)
http://www.airsoftsoftwair.de/en/prod_hollywood.html

Official portal
http://www.hollywood-mal.com/
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« Reply #216 on: April 22, 2012, 11:29:01 PM »

1997 called, they want their everything back
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« Reply #217 on: May 10, 2012, 05:10:36 AM »

Yup, look at the platform support: AmigaOS3, MorphOS, WarpOS, AmigaOS4, AROS i386, Microsoft Windows. Additionally, Hollywood can save programs for these platforms: Mac OS (10.4 and up, PowerPC & Intel), Linux (Intel & PowerPC)
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« Reply #218 on: May 10, 2012, 06:23:27 AM »

Yup, look at the platform support: AmigaOS3, MorphOS, WarpOS, AmigaOS4, AROS i386, Microsoft Windows. Additionally, Hollywood can save programs for these platforms: Mac OS (10.4 and up, PowerPC & Intel), Linux (Intel & PowerPC)

I just downloaded it for fun, the examples in the "cracktro" folder are totally Kiss
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danny34
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« Reply #219 on: May 15, 2012, 08:29:36 PM »

BBC BASIC for Windows
(It combines the simplicity of BASIC with the sophistication of a structured language, allowing you to write utilities and games, use sound and graphics, perform calculations and create complete Windows™ applications. In short, using BBC BASIC you will be able to make your PC do what you want it to!)
http://www.bb4w.co.uk/
Games created with BBC BASIC for Windows
http://www.youtube.com/watch?feature=player_embedded&v=TPAGpqdfINo
Games can be downloaded here:(also GFXLIB)
http://www.bb4wgames.com/
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danny34
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« Reply #220 on: May 18, 2012, 07:32:53 PM »

Maratis
(Maratis is a portable, simple and visual game development tool designed for artists and developers. The Engine has been tested on Windows, Mac, Linux and iOS. Maratis is Free and Open-source.)
http://www.maratis3d.org/
Features:
http://www.maratis3d.org/?page_id=49
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danny34
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« Reply #221 on: May 23, 2012, 12:34:40 PM »

GameSalad Creator for Mac
(A game creation tool for people who don't speak code. There's no faster or easier way to get started building a game than with GameSalad Creator. Its visual, drag & drop based style requires absolutely no coding whatsoever. Avoid spending hours poring over code, and spend more time finding the fun.)
http://gamesalad.com/creator

GameSalad Creator for Windows
http://forums.gamesalad.com/discussion/43719/windows-creator-faq
Video:
http://www.youtube.com/watch?feature=player_embedded&v=CEZabjXVUAo#t=3s
Download:
http://gamesalad.com/windowscreator
« Last Edit: May 23, 2012, 12:45:01 PM by danny34 » Logged
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« Reply #222 on: May 25, 2012, 04:04:03 PM »

Quick 'n easy gcc assembly output inspector:
http://gcc.godbolt.org/?
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« Reply #223 on: June 04, 2012, 05:03:08 PM »

Moscrif
(Moscrif is a set of cross-platform development tools dedicated to building mobile applications and 2D games run on smart mobile devices with operating system such as: IOS, Android, Samsung bada, Windows Mobile, Symbian. Moscrif contains compiler, parser, interpreter, virtual machine and debugger. Language used for coding is JavaScript. Moscrif SDK also includes integrated development environment.)
http://moscrif.com/doc/introduction
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« Reply #224 on: June 05, 2012, 07:39:26 AM »

Semi-related. http://en.wikipedia.org/wiki/GNU_Compiler_for_Java

Directly to machine code? Holy crap, why can't other major Java developers look into that?

Although...
Quote
However, after start-up, Java code compiled by GCJ does not necessarily execute any faster than bytecode executed by a modern JIT-enabled JVM. This is true even when GCJ is invoked with advanced optimization options such as -fno-bounds-check -O3 -mfpmath=sse -msse2 -ffast-math -march=native; in this case, the compiled program may or may not surpass JVM performance, depending on the operations performed by the code in question.[5]

Just loads faster. Not exactly that noticeable.
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