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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Programming Languages and Compilers (WIP)
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Author Topic: Programming Languages and Compilers (WIP)  (Read 270403 times)
danny34
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« Reply #280 on: February 24, 2014, 08:48:12 AM »

Stencyl 3.0 was released a few days ago!!!
http://www.stencyl.com/download/
No coding required but write code if you want. Stencyl supports: iOS (iPhone/iPad), Android, Flash, Windows, Mac, Linux:
http://www.stencyl.com/features/
Their Best Games:
http://www.stencyl.com/game/showcase/


1. You can now get your own GameMaker: Studio Standard license, completely free!
2. You can upgrade GameMaker: Studio Standard to GameMaker: Studio Professional for only $35.00!
(Offer Ends 2 Mar 2014.)
http://www.yoyogames.com/developers/promotions/sale

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danny34
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« Reply #281 on: June 06, 2014, 03:09:19 PM »

The old free version of GameMaker Studio(resource-limited) is not available anymore!

A powerful version of GameMaker: Studio(not resource-limited) is now available to developers for FREE.
http://gmc.yoyogames.com/index.php?showtopic=626244#entry4581670

I believe that game developers are allowed to use this new free version of GameMaker Studio to make and release commercial games!
« Last Edit: June 06, 2014, 03:32:13 PM by danny34 » Logged
danny34
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« Reply #282 on: July 29, 2014, 01:59:32 PM »

Clickteam Fusion 2.5(Free Edition) is released.! Download and make good games now.!

(Free HTML5 game & app creation - You can create and publish HTML5 games & apps for free, with no royalties to pay, ever! Now anyone can create and publish fantastic browser based games totally free!)

http://www.clickteam.com/clickteam-fusion-2-5-free-edition
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Ky.
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« Reply #283 on: July 30, 2014, 04:32:08 PM »

I do remember when Unity was only $199.

Those were crazy times.
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danny34
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« Reply #284 on: August 03, 2014, 05:34:00 PM »

I do remember when Unity was only $199.

Those were crazy times.


The year is 2009:
http://unity3d.com/company/public-relations/news/unity2.6-press
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danny34
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« Reply #285 on: August 03, 2014, 05:47:39 PM »

Blitz3D is now open source!

You can also download the final release version of Blitz3D for free!

http://www.blitzbasic.com/Community/posts.php?topic=102907
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danny34
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« Reply #286 on: November 09, 2014, 10:02:10 PM »

App Game Kit(AGK), a cross platform game development software – FREE for Ludum Dare!
Offer valid until December 9th.!!!

http://ludumdare.com/compo/2014/11/01/ludum-deals-for-ld31/
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danny34
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« Reply #287 on: December 05, 2014, 01:31:44 PM »

The results of Gamejolt's Indies Vs PewDiePie Game Jam were announced recently.

There are 779 entries in this contest. Participants could use any programming language or game making software to make their games. Among the top ten games, I notice the tools used to make them:

1st place: Unity
2nd place: GameMaker Studio
3rd place: Unity
4th place: GameMaker Studio
5th place: Unity
6th place: GameMaker Studio
7th place: Unity
8th place: Unity
9th place: Stencyl
10th place: Unity

These games can be downloaded or played:
http://jams.gamejolt.io/indiesvspewdiepie/games

Unity and GameMaker Studio should be two very popular tools in the indie world...Sure!
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Gtoknu
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« Reply #288 on: December 13, 2014, 09:37:49 AM »

The results of Gamejolt's Indies Vs PewDiePie Game Jam were announced recently.

There are 779 entries in this contest. Participants could use any programming language or game making software to make their games. Among the top ten games, I notice the tools used to make them:

1st place: Unity
2nd place: GameMaker Studio
3rd place: Unity
4th place: GameMaker Studio
5th place: Unity
6th place: GameMaker Studio
7th place: Unity
8th place: Unity
9th place: Stencyl
10th place: Unity

These games can be downloaded or played:
http://jams.gamejolt.io/indiesvspewdiepie/games

Unity and GameMaker Studio should be two very popular tools in the indie world...Sure!

imho these numbers doesn't represent the indie world. Maybe if it was Ludum Dare it could represent, but even then it would only be what indies prefer to use on jams, not on day-to-day projects.
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danny34
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« Reply #289 on: December 20, 2014, 05:50:54 AM »

The results of Gamejolt's Indies Vs PewDiePie Game Jam were announced recently.

There are 779 entries in this contest. Participants could use any programming language or game making software to make their games. Among the top ten games, I notice the tools used to make them:

1st place: Unity
2nd place: GameMaker Studio
3rd place: Unity
4th place: GameMaker Studio
5th place: Unity
6th place: GameMaker Studio
7th place: Unity
8th place: Unity
9th place: Stencyl
10th place: Unity

These games can be downloaded or played:
http://jams.gamejolt.io/indiesvspewdiepie/games

Unity and GameMaker Studio should be two very popular tools in the indie world...Sure!

imho these numbers doesn't represent the indie world. Maybe if it was Ludum Dare it could represent, but even then it would only be what indies prefer to use on jams, not on day-to-day projects.

Hi,

Perhaps you are right.
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danny34
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« Reply #290 on: March 02, 2015, 03:20:25 PM »

Corona SDK is now Free
http://coronalabs.com/blog/2015/03/02/corona-sdk-is-now-free/

Unreal Engine 4 is now available to everyone for free, and all future updates will be free!
https://www.unrealengine.com/blog/ue4-is-free

Autodesk Stingray
(The goal with Stingray is to build a truly modern and flexible 3D game engine. By combining a completely data-driven rendering pipeline with powerful, easy-to-use game creation tools, Stingray is going to change the way 3D games are made.)
http://www.autodesk.com/campaigns/stingray





« Last Edit: March 03, 2015, 06:36:02 PM by danny34 » Logged
Krux
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« Reply #291 on: December 18, 2016, 03:37:35 AM »

@danny34 that is the wrong thread, those are game engines and SDKs, not programming languages.
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Artsicle
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« Reply #292 on: August 04, 2017, 10:42:56 AM »

Love2d is simple and nice. It uses lua
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Tycho Brahe
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« Reply #293 on: August 14, 2017, 10:04:46 AM »

I found a nice basic background book on how programming languages work - you can find links to get it here.
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CodeLobe
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« Reply #294 on: April 16, 2018, 08:51:49 PM »

Love2d is simple and nice. It uses lua

Yeah, but Love2D is technically an engine, not a language.  Lua is a nice? language though.  Love2D does have a nifty library of game functions for Lua, so it is worth a look into in terms of programming.  If for nothing else that to see how they handle objects and what not (since Lua has you roll your own OOP etc.)

From the title I thought this thread might be about MAKING Programming Languages and Compilers.

Perhaps I'll find (Didn't find a thread on making/creating your own lang) so maybe I'll start a thread about that...

Nowadays it's damn simple to make your own scripting language with LEX / FLEX & YACC / BISON and LLVM, and there are plenty of tutorials about making a "toy" compiler using said tools;  However, I still prefer to do things the "hard" way rolling my own Tokenizer, Lexer, Parser, Linker, etc., for several game-related reasons (and since FLEX doesn't support Unicode for some silly reason).  I take a very "Buddhist" approach to making a compiled language (bytecode or machine code) which I've not seen detailed anywhere: Starting on the "middle path" of universal platform commonalities and work outwards from there.  I'd call it a "Middle out" approach but that has

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