Hi all! I'm a solo indie dev and my recent game which got greenlit is
Super Shield, an action arcade game that is like a mix of Super Hexagon and Bit Trip Beat. You basically move a rotational pong-like paddle and frantically deflect incoming particle effects to great visual and audio flair.
My final goal aims for a much improved visual / audio experience, with 3 game modes at a price tag of somewhere between $5-10USD ($10USD would get you the soundtrack - thoughts on pricing are welcome!).
The game modes are:
- Campaign (choreographed levels - think Bit Trip Beat or Duet)
- Endless (survival / score attack - last until you lose with Leaderboards.)
- Zen (play for fun & for the lovely visuals)
Check out the
Super Shield greenlight page to see more of what the game is like.
At this point I'm wondering if Early Access would be a good thing for me. Close friends and family have said YES, but I'd like to have the community sway me to the idea with your experiences (providing examples would really helpful!).
Here are my personal points in favour of each one.
Early Access: YES- As a small title and my first product to appear on Steam (a big commercial milestone for me), the experience of doing an Early Access would be immense.
- While this is a *small* game, the number of levels will take a bit of time (feedback would be great!) and so will tuning the Endless mode. Doing Early Access might help tide things over a bit during that time.
- Player feedback as mentioned would be invaluable, even critical to the success of the game.
- Valve seems to recommend it for all games, pushing the idea that "this is how games should be made". I personally agree. Thoughts?
Early Access: NO- This title would be priced on the cheaper side. Would players feel negative towards it (Why is a small / cheap game in Early Access)?
- While Super Hexagon & Bit Trip Beat were both released on Steam, they were also mobile games. I've had a few comments on the Greenlight page about this game suiting mobile; often said with a negative connotation. As much as this game (particularly this PC version) is hoping to be as gorgeous and visually dazzling as possible, would players feel negative towards it (Particularly of its initial stage)?
When I say
"would players feel negative towards it?" what I'm really asking is, in your experience, would players avoid this game altogether? (An example case study as a basis for your response would be incredibly helpful)
The game will obviously communicate what it is, what it hopes to be, and why the game is in Early Access - so I feel players would have a fairly good idea of what to expect if they buy the game. If they're unhappy, they can always refund the game, I suppose.
So anyway, I've told my story. I'd really love to know the community's thoughts. Thanks for reading this and giving your input, it's really appreciated!