Hello. I making a RPG game with turn based combat and having trouble with some mechanics. I'm not sure of the over world aspect of the game should be platformer or top-down. I'm doing this in game maker and not using the 3D. (Platformer like child of light or top down like final fantasy or bravely default.) if I do platformer it would be easier on the graphics side by harder on the design side. Then if I do top down it would be the other way around. And if I do top down in not sure if I should have enemies walking around or if should just be a random encounter. I'm thinking of a chroma squad styled view of the world atm due to the similar sized sprites I have. Sorry if there I any spelling errors im typing this on a phone because this literally is keeping me up till 1:00am. Thanks in advance. Also I would be glad to give out more info if needed.
It does not sound like you have any special mechanic that benefits from the platforming. Top down view is simpler to navigate, this is why most traditional (W&J)RPG:s use them. Having the player do a lot of jumping around will not really help a game that is probably more about strategic preparation and less about real time input.