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TIGSource ForumsJobsOffering Paid Work[CLOSED] - Normal Map Designer for 2D RTS
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Author Topic: [CLOSED] - Normal Map Designer for 2D RTS  (Read 788 times)
BrixxieBee
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« on: July 13, 2015, 01:57:31 PM »

Hello,

I'm looking to find help developing an indie 2D RTS game called World's Aftermath.

Particularly, I'm looking for someone who can generate normal maps to be used with the lighting/shading of all of our game's objects. There is likely several hundred different sprites that require high-quality normals created for them. We have the system in place to load these normal maps in, but lack the understanding and proficiency to create these properly.

Please contact me via the following email address if you are interested (I do not check here too regularly): james (at symbol) worldsaftermath (period) com. Please be sure to include examples of any experience you believe qualifies you for the position.

Regards,
James
 
 
 
 
 



« Last Edit: July 20, 2015, 03:48:47 AM by James Daniello » Logged
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