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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsCockpit CompetitionC.O.C.K. ATTACK
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Author Topic: C.O.C.K. ATTACK  (Read 12140 times)
philnelson
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future doom


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« on: February 23, 2009, 09:14:37 AM »

ORIGINAL PITCH

It is The Future Or Whatever, and the major sport across the land is C.O.C.K. Fighting, which features men in huge chicken mechs, or Combatant Operated Chicken Kostumes.

The sport is essentially a joust, with the player setting his options in the C.O.C.K.P.I.T. (Combatant Operated Chicken Kostume Parameter Input Terminal). The opponent does same, and based on the parameters input and the whims of fate, the joust plays out.

Graphics will be very Atari-NES, low-fi but obviously modern. I'm mainly useful for the mockup/design, sound and code side of this. I'm planning on using Love2D, which is Lua-based. Looking for anyone interested in helping with gfx, sound, or code.  The more the merrier on this project. Most important to me right now is someone who can make some good 8-bit artwork.

SLIGHTLY MORE UP-TO-DATE PITCH

Graphical style is now going to be like the art in the teaser poster. Essentially I'm using photos from Flickr users that are Creative Commons BY licensed, punching out the art I want, and then applying a couple of photoshop filters to them. They will be all be credited in the final game, or whatever prototypes are released. COCK ATTACK's source code (that I have written, anyway) is itself CC-BY licensed.

OFF-THE-SHELF PARTS

COCK ATTACK is written using the Love2d game prototyping and creation framework. It uses the LUBE networking library, and zeddy's awesome Console library.

GRAB THE SOURCE CODE

http://github.com/philnelson/cock-attack/tree/master

DEV HISTORY

2/25/09
Working to try and get LUBE working correctly between a client and a server. That's about it. Update: It totally works now. Awesome.

2/26/09
Mocking up screens.

2/28/09
Trying to create a function to generate buttons with callbacks to render the various screens/scenes.

Teaser art:


Here's a hi-res version of the above, suitable for framing, or making your desktop picture.

An early mock-up of the battle screen:

« Last Edit: February 27, 2009, 04:45:20 PM by philnelson » Logged
JLJac
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« Reply #1 on: February 23, 2009, 09:39:17 AM »

 :D Haha the idea is great!  :D

But honestly, if you want people for grafics, sound and code, what are you gonna do? Huh?
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philnelson
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future doom


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« Reply #2 on: February 23, 2009, 09:45:36 AM »

Updated OP to answer that question. I'm mostly good for code, but I can do other stuff, heh.
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Fuzz
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« Reply #3 on: February 23, 2009, 03:58:18 PM »

Finally! A game which uses multiple interpretations of cockpit, rather than one or the other. (or the other  Well, hello there!)
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TooMuchSpareTime
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« Reply #4 on: February 23, 2009, 05:29:25 PM »

I'm still laughing from those acronyms.  :D

Howabout...

E.G.G. - Energy-Generating Grenade
B.E.A.K. - Bismuth(or Beryllium)-Enhanced Atomic Knife
ROoster - Ro(cket bo)oster

</lame>
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professor dead
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« Reply #5 on: February 23, 2009, 06:46:05 PM »

</lame>
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JLJac
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« Reply #6 on: February 23, 2009, 11:46:13 PM »

B.E.A.K. - Bismuth(or Beryllium)-Enhanced Atomic Knife
:D

I love the teaser art, btw! That has got to be the intro screen, just put down to 8 colours web restrictive.
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philnelson
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future doom


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« Reply #7 on: February 25, 2009, 07:12:50 PM »

I'm still laughing from those acronyms.  :D

Howabout...

E.G.G. - Energy-Generating Grenade
B.E.A.K. - Bismuth(or Beryllium)-Enhanced Atomic Knife
ROoster - Ro(cket bo)oster


BEAK = Boosted Energy Assault Knife
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shrimp
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« Reply #8 on: February 26, 2009, 10:18:35 AM »

Haha brilliant - I was hoping someone would do this  Durr...?

However, the concept is incomplete without some reference to penises.
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philnelson
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future doom


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« Reply #9 on: February 26, 2009, 10:22:39 AM »

If any spectators want to chime in with acronyms, I'll credit you if I use them.
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Hideous
That's cool.
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3D models are the best


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« Reply #10 on: February 26, 2009, 10:43:28 AM »

W.I.N.G.S.

Wind-based Intelligent Nigerian Granting System
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Nitro Crate
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« Reply #11 on: February 26, 2009, 10:53:49 AM »

B.E.A.K - Ballistics Emitting Action Kannon
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ElTipejoLoco
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You can call me Edua.


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« Reply #12 on: February 26, 2009, 11:41:31 AM »

B.U.C.K.A.W.C.

Big Unstable Crushing Kinetic Amplifier Weapon Core

T.A.L.O.N.S.

Tectonic Assault Lever Operated Nitrous Salvo

C.R.E.S.T.

Communications Radio Electric System Transmitter

R.O.O.S.T.E.R.

Rocket Operated Object System Targeting Energy Readings
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Currently brainstorming for a project
TooMuchSpareTime
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« Reply #13 on: February 26, 2009, 10:32:03 PM »

D.R.U.M.S.T.I.C.K.s

Dynamic Rear Underside-Mounted Stabilization/Transportation, Incorporating Cyber-Kinetics

 Cool
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r.kachowski
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and certainly no love below


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« Reply #14 on: February 28, 2009, 02:11:47 AM »

Mc.N.U.G.G.E.T.S.

Micro-Nuclear Uranium-Gifted Grenade Engagement and Targeting System
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TooMuchSpareTime
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« Reply #15 on: February 28, 2009, 11:53:20 AM »

 :D


I love the big, red "eject" button.

P.O.U.L.T.R.Y.
Panel Operated Utility Link for Troubleshooting & Responding to You


If that's bad, there's always this: http://cyborg.namedecoder.com/
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philnelson
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future doom


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« Reply #16 on: February 28, 2009, 12:02:01 PM »

:D


I love the big, red "eject" button.

P.O.U.L.T.R.Y.
Panel Operated Utility Link for Troubleshooting & Responding to You


If that's bad, there's always this: http://cyborg.namedecoder.com/

G.I.B.L.E.T.S.: Guardian Intended for Battle, Logical Exploration and Thorough Sabotage
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Fuzz
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« Reply #17 on: February 28, 2009, 01:52:08 PM »

I like the flickr images idea!

H.E.N.
Humanoid Engineered for Nullification

C.H.I.C.K.E.N.
Cybernetic Humanoid Intended for Ceaseless Killing and Efficient Nullification

C.O.C.K.-A.-D.O.O.D.L.E.-D.O.O.
Cybernetic Observation and Ceaseless Killing Android and Digital Operational Organism Designed for Logical Exploration, Destruction and Online Observation

They're a bit of a stretch, but that android acronym generator is fun!
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philnelson
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future doom


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« Reply #18 on: March 01, 2009, 12:14:18 PM »

I'm just replying to say thanks for the suggestions / support, everyone. This is my first compo, and I'm glad to be a part of this community right now.
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Mikademus
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« Reply #19 on: March 01, 2009, 01:11:58 PM »

I'm just replying to say thanks for the suggestions / support, everyone. This is my first compo, and I'm glad to be a part of this community right now.

Less thanks and more screens, videos and playable demos!
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\\\"There\\\'s a tendency among the press to attribute the creation of a game to a single person,\\\" says Warren Spector, creator of Thief and Deus Ex. --IGN<br />My compilation of game engines for indies
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