Hi there, I'm trying to make a little zelda-style game using sprites from Minish Cap (cos theyre absolutely gorgeous :D) but I've run into a problem with sprite animation.
I found a bunch of sprite rips, for example
here, and I've tried to extract the relevant strips of animations. For example, the walk animations are 10 frames long and it's relatively easy to piece them together into a chain and have the source frame loop over them - I wrote a little program to generate lists of frames for each frame and store them in a JSON file, which is then loaded by my program. I'm having an absolute nightmare getting the animations so they don't jerk around but I'm not really sure how to fix this. It's bad enough with the forwards walking sprites because all I have to worry about is getting the up and down motion correct, but I'm totally hamstrung on the sideways sprites because of one thing: the sprites don't all have the same width. Because of Link's hat bouncing up and down, some of his sprites are quite a bit wider than other ones.
I've tried to think about this in terms of giving each frame an offset, but that seems like a nightmare without any kind of editor...
Any help?
EDIT: I'm also worried about how I'm going to find tilesets, because spriters-resource only gives pictures of a whole area like
this instead of tilesets I can actually use...