You have some interesting effects and mechanics in this thing. You might want to look into doing more with lights, as you seemingly have a decent system for them in there.
I agree with the previous poster that the overall camera is too zoomed out. Maybe that's kind of a core thing that you wanted, which, that's cool if that's the case, but maybe provide mousewheel zoom?
I got the impression that you're mostly attempting to demo some mechanics and whatnot, but as was kind of explained before it's not at all clear to me who I am or what I am doing in the game.
I do really like the art though!
You certainly have a fun toy to play with overall; interested to see where you take this thing, as the tone and everything is suggestive of Bladerunner style sci-fi, which I enjoy
Good luck with it.
I like the 'thing' =) ... still struggling with the explanation of 'What IS a game' since I rather think that developers can only provide the toy and it is up to the player to make it a game. However the steam achievements and leaderboards may sudgest games to play. (Pacifist and speed running etc.)
And yeah, I'll look into nicer lighting.
ADDED a zoom to my current version (half-size as default and zoomed out toggle)
The uncertainty and lack of explanation are intended, philosophical perspective on life in general. I got a lot of hate here on the forums for just mentioning an imaginary gender on the character. So I choose to let that out completely. It has no gender and no history. It mearly has the experience.
Thank you for taking the time and I hope to grow this into a full experience!
Pros:
- interesting opening level w/o any visible platforms.
- protagonist's actions felt good.
- art style
- general vibe of the game
Cons:
- level scrolling is a bit jerky which I find annoying
- similarly, there are some ticks in the audio which sound like artifacts. But I suppose this is intentional?
I'll keep an eye on this one
Thank you! Yes the audio is still raw, it's a clicktrack to test the synchronizing of multiple tracks so I can author interactive music. (~3 tracks running parallel and fading in and out tension depending on the action... but it's still bare bones)
I'll try to update this non steam version too however priority will be the early access version that will be released on July 30. If anyone wants review keys, just let me know. The steam achievement and leaderboard systems are a great way to create meta content to play and I'm trying to make good use of that.