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TIGSource ForumsDeveloperArt (Moderator: JWK5)Which version do you prefer? [updated, with totally different images]
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Author Topic: Which version do you prefer? [updated, with totally different images]  (Read 930 times)
miconazole
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« on: July 23, 2015, 01:01:21 AM »

Editing this topic instead of making a new one! Ok, so this is a little weird and hard to explain. There's this dance-off mini-game where you have to hit keys to make your bird do different dance moves. These moves are NOT ANIMATED so if you hit down for example it only shows the "down" frame for your bird - the "movement" comes from you mashing a lot of buttons at once. So this is sort of a simulation of what you see when you mash left and right one after the other.

Thing is... do you think the sprites should be mirrored versions of one another or keep the bird facing in one direction?

Flippy bird


Non-flippy version A


Non-flippy version B
« Last Edit: July 24, 2015, 05:42:50 AM by miconazole » Logged

Zorg
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« Reply #1 on: July 23, 2015, 01:05:17 AM »

I think the darker ground is a good idea, but you pushed it too hard in the second image. A mix of both would be fine.
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Jad
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« Reply #2 on: July 23, 2015, 01:49:16 AM »

Yeah definitely somewhere inbetween! You're definitely homing in on the right ratio : D
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miconazole
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« Reply #3 on: July 23, 2015, 01:52:49 AM »

How so, like dark in some parts and not in others? A lighter dark colour? A thinner dark border/more dithering?
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Zorg
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« Reply #4 on: July 23, 2015, 02:00:22 AM »

I thought of keeping the dithering, but reducing the width of the dark brown border (part without bright dithering).
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Shipright
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« Reply #5 on: July 23, 2015, 09:33:29 AM »

I'd agree with reducing the thickness. In a real garden or overgrown area (gardening being my other hobby) the ground cover keeps the dirt under it moist by shading it from the sun. In this case I don't think you are going for shadow as the dark area appears on edges from all directions regardless or light source so I assume you are going for the darker texture of dirt in shaded areas. So just reduce the thickness of the border.

Also I am glad to see dithering, its not most people's go to method these days.
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miconazole
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« Reply #6 on: July 23, 2015, 07:07:49 PM »

Yeah, it is just darker soil. I'll try reducing the thickness. Thanks!
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miconazole
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« Reply #7 on: July 24, 2015, 05:44:07 AM »

Stealthily reusing same topic for different question. Look up! >_>
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Zorg
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« Reply #8 on: July 24, 2015, 11:07:46 AM »



One direction, flip after x moves Smiley
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miconazole
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« Reply #9 on: July 24, 2015, 05:20:53 PM »



One direction, flip after x moves Smiley

Hahaha! Not really possible due to game mechanics, but I'll keep that gif Tongue
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Shipright
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« Reply #10 on: July 24, 2015, 06:21:43 PM »

The head flip makes it look like you are just reversing the image and sort of takes you out of whatever the scene is.

So I say #2!
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Sik
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« Reply #11 on: July 24, 2015, 07:25:31 PM »

https://youtu.be/cBKDSqp7NMo?t=82

Seriously, it looks the same XD
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