A multi perspective game, where you play with mixed screens of different angles and views, in a 3D/ 2D environment.
check more on twitterMultiple perspective brings an unique way to play and understand the world. It all happens in a 3D environment but with different 2D views. You can move our hero by touching any screen, allowing to access certain areas that cannot be reached with only one view. Because of that, a lot of mixes can be made: top-down with side views, diagonal perspectives that hides objects or even first person view with 45º angle.
Right now Graybles has 8 fully playable levels with the 'many perspective' experience. It took me 8 months to develop, including art and everything game design and programming. I expect to release in 2016 and have some help with art and sound.
It has been very hard to build every level, but very rewarding! Each one has it's own way of undestanding, requiring time to mix perspective puzzle design and level design. I've been using some game design principles like kishōtenketsu as showed by Koichi Hayashida and something I'm calling “pattern ‘two and a half’”, which I would like to talk more about it later.
It'll have 40 levels, and 10 playable characters. Each character can be played in 4 levels. We will learn about each character in the beginning and at the end of their worlds. I want something more humorous for them, so expect some jokes on the way!
Outside the main game, I want to implement something like collectible cards. Cards can be exchanged when the player collect enough 'Red Gifts', that she gets in the main game.
I'm Daniel Marques, I've been doing games for fun for the last years on my own, while keeping my full time job, here in Brazil, doing mobile apps. I'm the only one doing the game, including programming, game design and art. As you could see, I'm really not good at art and I need help.
Summing up:
- A lot of screens with each one showing a different angle of the level. Got it.
- 8 levels ready.
- The name Graybles is a tribute to an 'Adventure Time' episode.
- As I'm a huuuuge fan of AT show, I'm dying to make a funny game.
- 40 mind-bending levels and 10 characters.
- Collectable cards.
- A lot of work to complete.
- Definitely not good at art nor composing. (Yes, I need help)
- Still doing in my spare time.
- Still want to release in 2016.
That’s it, I hope you're liking what you're seeing! It has been a great experience as game designer to develop Graybles and a real pleasure. (besides all work)
More to come in the next months! =)