https://dl.dropboxusercontent.com/u/24530447/flash%20build/GameIdeaStory.htmlwant = ( desire, fear )
ownership = ( obtain, lose )
polar = ( negatif, neutral, positif )
need = ( safety, relationship, achievement )
? ? ? = ( ( internal, external ) , ( state, process ) ) = ( behavior, attitude, activity, space )
personal = ( itself, other, everybody, someone )
nuance = ( spend, destroy, hold, ignore )
<STAKE> = <want><ownership>
<THEME> = <polar> <need> <? ? ?>
<VALUE> = <THEME> <personal>
Resolution = <STAKE> <VALUE>
attitude = <personal> <nuance> <VALUE>
Action = <nuance> <need> <personal>
event = <personal> <Action>
balance = <VALUE> ( lead to, is greater ) <VALUE>
I'm working on a prototypical story generator and I have made a simple random selector that feed the system. However it's a system I want to share and I have some problem with the naming of elements. I have programmer friends (i'm a designer, but I coded this prototype) who interested in the system but I have some trouble sharing the code with them.
So I figures out I might ask for help to seek better term. Notably Im' not sure how to word the <THEME> part and the <? ? ?>
It's like a light grammar system what's inside <> is basically an element of the grammar and what's inside () is the dictionary of elements that can replace the grammar node.
Basically the system generate thematic unit for a story. It's based on the idea that all story are about the human condition and that this condition is define by "wants and fear", so I used a simplified maslow pyramid (need) as a high class of all stories. Thematic movement define what's the story is about and what's the dynamics.
For example resolution unrolled is :
<want><ownership> <polar><need><? ? ?> <personal>
which can be instanced as :
Desire "to" gain positif safety (external state -> space) "for" someone
Obviously the [positif safety (external state -> space)] is a bit mouthful
The first part is about the need goal of the desire, [positif safety ... for someone] is basically saying we wish someone good relative to its safety. External state (or space) mean that that this safety is relative to an external state ie not the state of the target (designated by <personal> ). For example it could be translated as looking for a safe place (external state) for someone, or getting rid of dangerous stuff inside the world (implied by the wish) to make it safe. It mean that the "solution" lie in external state. If it was a process the solution would lied into events that need to happen (for example "raining").
I don't know if you get it ... I want to make it more understandable, more clear in term and explanation to anyone.