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TIGSource ForumsDeveloperDesignNaming convention problem in my story generation
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Author Topic: Naming convention problem in my story generation  (Read 879 times)
gimymblert
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« on: July 24, 2015, 06:17:34 PM »

https://dl.dropboxusercontent.com/u/24530447/flash%20build/GameIdeaStory.html

Quote
want = ( desire, fear )
ownership = ( obtain, lose )
polar = ( negatif, neutral, positif )
need = ( safety, relationship, achievement )
? ? ? = ( ( internal, external ) , ( state, process ) ) = ( behavior, attitude, activity, space )
personal = ( itself, other, everybody, someone )
nuance = ( spend, destroy, hold, ignore )


<STAKE> = <want><ownership>
<THEME> = <polar> <need> <? ? ?>
<VALUE> =  <THEME> <personal>

Resolution =  <STAKE>  <VALUE>
attitude =  <personal>  <nuance>  <VALUE>
Action =  <nuance>  <need>  <personal>
event =  <personal>  <Action>
balance =  <VALUE> ( lead to, is greater ) <VALUE>

I'm working on a prototypical story generator and I have made a simple random selector that feed the system. However it's a system I want to share and I have some problem with the naming of elements. I have programmer friends (i'm a designer, but I coded this prototype) who interested in the system but I have some trouble sharing the code with them.

So I figures out I might ask for help to seek better term. Notably Im' not sure how to word the <THEME> part and the <? ? ?>

It's like a light grammar system what's inside <> is basically an element of the grammar and what's inside () is the dictionary of elements that can replace the grammar node.

Basically the system generate thematic unit for a story. It's based on the idea that all story are about the human condition and that this condition is define by "wants and fear", so I used a simplified maslow pyramid (need) as a high class of all stories. Thematic movement define what's the story is about and what's the dynamics.

For example resolution unrolled is :

<want><ownership>  <polar><need><? ? ?> <personal>

which can be instanced as :

Desire "to" gain positif safety (external state -> space) "for" someone

Obviously the [positif safety (external state -> space)] is a bit mouthful Sad

The first part is about the need goal of the desire, [positif safety ... for someone] is basically saying we wish someone good relative to its safety. External state (or space) mean that that this safety is relative to an external state ie not the state of the target (designated by <personal> ). For example it could be translated as looking for a safe place (external state) for someone, or getting rid of dangerous stuff inside the world (implied by the wish) to make it safe. It mean that the "solution" lie in external state. If it was a process the solution would lied into events that need to happen (for example "raining").

I don't know if you get it ... I want to make it more understandable, more clear in term and explanation to anyone.
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gimymblert
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« Reply #1 on: July 28, 2015, 07:41:47 AM »

for once I need positif and negatif by bad and good Giggle

Desire "to" gain good safety ... (external state -> space) "for" someone

I need a liaison word instead of ... should it be in, for or from? Huh?
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gimymblert
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« Reply #2 on: July 28, 2015, 12:00:08 PM »

alternative naming for ,need
need = ( safety, relationship, achievement ) = (protection, recognition, realization)

Desire "to" gain good protection "in" external state (space) "for" someone
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gimymblert
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« Reply #3 on: July 28, 2015, 01:08:24 PM »

desire permutation are called solution
fear permutation are called problem

maybe I should pair problem and solution to get more complex thematic dynamic.

Ie:

fear to lose/gain "is solved by" desire to gain/lose

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gimymblert
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« Reply #4 on: August 09, 2015, 12:14:47 PM »

Changing the naming again for more clarity, I can contract "need" and "polarity"

positive + protection = safety
positive + recognition = acceptation
positive + realization = achievement

negative + protection = threat
negative + recognition = rejection
negative + realization = alienation

neutral + protection = Huh??
neutral + recognition = Huh??
neutral + realization = Huh??

Desire "to" gain safety "in" external state (space) "for" someone

I struggle to name the part I tagged "? ? ?" but I refer to it as "localisation", it tells where is the origin of the "solution/problem", is it something that happen externally to the target, like in world space as a property of that space (state) or like in an activity that happen within that space (process, an invasion for exemple) OR is this something that happen inside the target ie its internal state or process.



Maybe I can contract a bit more need + localisation, i'm less sure, internal state/process can mean something in the "mind" or "body" (as general concept not necessarily tied to a "lifelike" character), so there is again an extra layer of diversion, I don't know if we need to go there yet as this level Huh?  basically an example would be "negative protection space" = threat + space = danger, threat + attitude = weakness (of the mind), threat + behavior = denial ... don't make much sense now No No NO


the idea behind the human readable input is to allow anyone to look at the generation process and know what happen in a non obscure way
« Last Edit: August 09, 2015, 01:02:07 PM by Jimym GIMBERT » Logged

gimymblert
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« Reply #5 on: August 09, 2015, 01:20:51 PM »

BTW the "localisation" elements are label like this:

internal state = attitude
internal process = behavior
external state = space
external process = activity

this could use better naming too, any idea?
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sodap
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« Reply #6 on: August 18, 2015, 04:04:58 PM »

Changing the naming again for more clarity, I can contract "need" and "polarity"

positive + protection = safety
positive + recognition = acceptation
positive + realization = achievement

negative + protection = threat
negative + recognition = rejection
negative + realization = alienation

neutral + protection = Huh??
neutral + recognition = Huh??
neutral + realization = Huh??

Desire "to" gain safety "in" external state (space) "for" someone

I struggle to name the part I tagged "? ? ?" but I refer to it as "localisation", it tells where is the origin of the "solution/problem", is it something that happen externally to the target, like in world space as a property of that space (state) or like in an activity that happen within that space (process, an invasion for exemple) OR is this something that happen inside the target ie its internal state or process.



Maybe I can contract a bit more need + localisation, i'm less sure, internal state/process can mean something in the "mind" or "body" (as general concept not necessarily tied to a "lifelike" character), so there is again an extra layer of diversion, I don't know if we need to go there yet as this level Huh?  basically an example would be "negative protection space" = threat + space = danger, threat + attitude = weakness (of the mind), threat + behavior = denial ... don't make much sense now No No NO


the idea behind the human readable input is to allow anyone to look at the generation process and know what happen in a non obscure way

I'd say:

neutral + protection = risk
neutral + recognition = anonymity
neutral + realization = motivation
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gimymblert
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« Reply #7 on: August 18, 2015, 04:35:04 PM »

Oh!!!! things I hadn't thought I'll look at it carefully

on the spot, risk is kind of negative and motivation is kind of positive but anonymity is perfect!

on the spot something between risk and vulnerability more like "open" -> got it: "exposed"

Motivation -> passivity? apathy? unconcern? INDIFFERENCE? insouciance? detachment? impassivity? dispassion? http://www.thesaurus.com/browse/unconcerned
Maybe I should change alienation to frustration?


Thank you that was great!
« Last Edit: August 18, 2015, 04:46:19 PM by Jimym GIMBERT » Logged

sodap
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« Reply #8 on: August 18, 2015, 06:27:46 PM »

Risk is only negative because it can lead to a negative state from a neutral one. But it can also lead to a positive state. In Spain we have a saying 'who doesn't risk, doesn't win'. But exposed is good as well, slightly different but maybe more fitting.

In general I see neutral as "potentially positive or negative". Or "what leads to something else", as you said it is the origin of the solution or the problem. it's an intermediate, inert state. So you are probably right about motivation.

Related, interesting read:
https://en.wikipedia.org/wiki/Quantum_cognition
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