Hello Everyone!
The sprint 2 is now finish and same for the presentation video x) One day later than the schedule, but oh well, we have multiple angles filming and a blooper video (in french tho¬) so I believe its pretty worth :p. Here are both video :
Alpha 5.0 presentation:
Blooper video ( French) :
Anyway, you probably saw some of the stuff we did in my last post, but here is the full log of the second iteration.
- Creation of the town track
- Creation of the Berzeker concept art
- Creation of the Berzeker orthographic art
- Rework and bug correction on the CME (Combat map Editor)
- Integration of the multi combat layout and obstacle in the CME
- Integration of the obstacles mechanic in server
- Integration of the obstacles mechanic in client
- Adding of some obstacle assets.
- Correction and optimization of the turns beginning effects.
- Player can now join a combat in placement phase.
Minor graphique update like :
- Tile and lines are now thinner.
- Some change in the camera angles and zoom
- The world map and combat map are now bigger
- Beginning of the Bouclar character conception, a mage using both explosive and barricade to have a tactical control on the map (the name might change, if you have suggestions am in :p
- Multiple code refactoring, including some work on passive and active effect, harmonisation of packet on both client and server.
- Begening of the combat interface creation, the theme of the next iteration.
So this is it, we won’t do the inventory mechanic next sprint as I first stated, because after some testing we found out that the biggest lack we had was on the information display, and it’s even truer whit multiple account in the combat.
I hope you enjoy, and see you soon for more update :p