Hey everyone!
The Team:We are Dyrefrost, a team formed to create a game called Swarm [WIP]! We are a six person team all currently studying Degrees at Media Design School in New Zealand. Our team consist of three programmers (studying Software Engineering) and three artists (studying Creative Technologies). The project will last 16 weeks (1 semester) and will compose all of the mark for our final game project. We are using Unreal Engine 4 (C++) to build this game.
The Game:We are creating a game currently called Swarm. The game is a third person shooter with wave-based survival style game-play. Inspiration for us came from games such as: Call of Duty: Black Ops 3 | Zombies, Killing Floor 2, Call of Duty: Modern Warfare 3 | Survival, Unreal Tournament 2004 | Invasion, Left for Dead 2. The game is focused on 2+ players (aimed at 4 - 6) for co-op action. Players will work together using guns, skills, teammate and the environment to survive against waves of incoming enemies. Players will be able to purchase equipment from a vendor to help them. Money is earned through killing enemy monsters. As the game progresses, surviving will become a much more difficult task and players will have to take advantage of the variety of passive skills and one-time use abilities available from the vendor.
Current Features:Simple character model + animations
Full WASD movement with third person camera
Two monsters
- Swarmer (small, weak melee monster)
- Spitter (medium size, ranged AOE monster)
Simple target based AI system
Menu system
Co-op networking (Server setup, broadcasting, server finding, joining etc.)
Score-board
End game stats screen
Two weapons
- Pistol (semi-automatic, weak, starting gun)
- Grenade Launcher (single shot, high damage AOE gun)
Weapon switching, dropping, picking up
Combat system
Full HUD (crosshair, enemies left, health, damage)
Simple level
Simple skill system (teleport)
Reviving system (for teammate)
Planned Features:Sonar style mini-map based on our previous project
Vendor based on our previous project
New character model + animations
New weapon models
New monsters:
- Slammer monster (slow, high damage monster, charging style special attack, grouping effects with Swarmer monsters)
- Mosquito monster (medium speed, poison, damage over time attack)
- Broodmother monster(special monster that doesn't attack, spawns mosquitoes)
Fully finished level (desert themed)
High-scores / locally saved stats
Achievements
Full options menu (rebind-able keys, graphics settings etc.)
Automatic rifle weapon
Particle effects
Sound effects
Further skills - bought from the vendor
Passive skills (weapon damage, accuracy, revive speed etc.) - bought from the vendor
Here is a simple screenshot:
Thank you all for reading! We hope to provide consistent updates and take you on an exciting journey through the development of our game!
Update 1: 05/08/2015 (week 3 of the project)
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Alex Denford