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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsGAMMA (Moderator: fish)Kokoromi Presents: Gamma 256
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Author Topic: Kokoromi Presents: Gamma 256  (Read 92574 times)
Derek
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« on: September 04, 2007, 11:55:49 PM »

This is the official discussion thread for gamma 256, where you can ask questions and discuss the jam.  The official gamma 256 page is here.  Please contact Phil Fish for anything you don't wish to discuss here.



Quote from: Phil Fish
Once again, Kokoromi is teaming up with the Montreal International Game Summit and the Society for Arts and Technology to bring you gamma 256.

For those not familiar with the gamma concept, what we do is we send out a call for participations to be made around a certain theme. The games are then presented at this great big rocking party organized by MIGS, SAT and ourselves. The games are projected on giant screens all over the venue. Like last year, the first half of the party is MIGS's closing party and is reserved for attendees, free beer and all that.  The 2nd half then opens up to anybody and stretches long into the night.

Think of it as a curated art show/dance party/game jam.

This year's theme: resolution.
Low resolutions. Weird resolutions.

Rules

   1. Your game’s resolution absolutely may not exceed 256×256 pixels maximum.
   2. Your game must run on Windows XP and use an xbox360 controller.

Submission Info

    * Game submission address is gamma256 AT kokoromi.org
    * Games under 5 mb may be emailed, or hosted on your own site, and a link provided.
    * Games over 5mb must be hosted on your site, and a link provided.
    * Deadline is November 1st by 12:00am (midnight), Eastern (US) time zone.

Guidelines

   1. Your game may use any kind of aspect ratio and be as low-res as you want. (ex: 16×256, 64×8, 4×4)
   2. Your game may use as many colors as you would like.
   3. Your game should remain simple, pick-up-and-play.
   4. A single game session should not last more than 5 minutes.
   5. Your game should not rely on audio of any kind (no sound will be fed out of the game at the event).
   6. Single-machine multiplayer is fine/great.
   7. All games will remain the property of their respective creators.
« Last Edit: November 26, 2007, 01:06:57 AM by Derek » Logged
Alec
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« Reply #1 on: September 05, 2007, 04:41:15 PM »

Here's a video of my WIP.  Roll Eyes

(if you can't play it, use VLC player)

Suggestions welcome. Kiss
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fish
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« Reply #2 on: September 05, 2007, 05:11:24 PM »

wow  Shocked
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renkin
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« Reply #3 on: September 05, 2007, 05:40:56 PM »

Haha, that seems crazy enough. Grin
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Versus entry: Battle Mode
fish
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« Reply #4 on: September 05, 2007, 05:48:22 PM »

it looks so great.
i see a bit of orbital's gameplay mixed with a low-res katamari aesthetic.
also, trippy as hell.
i love it.
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« Reply #5 on: September 05, 2007, 06:02:16 PM »

Sweet... I have a lot of ideas of things to add to it when I have the time.

BTW I'm glad you picked the 360 controller as a standard, it makes developing the controls a lot more fun! (plus we get to play with rumble)
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fish
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« Reply #6 on: September 05, 2007, 06:36:07 PM »

its a sweet controller and works pretty much flawlessly on a windows machine.
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« Reply #7 on: September 06, 2007, 09:55:32 AM »

Here's a video of my WIP.  Roll Eyes

(if you can't play it, use VLC player)

Suggestions welcome. Kiss

That looks awesome, although I have no idea what's going on. Smiley

What's the goal?
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fish
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« Reply #8 on: September 06, 2007, 10:28:09 AM »

Here's a video of my WIP.  Roll Eyes

(if you can't play it, use VLC player)

Suggestions welcome. Kiss

That looks awesome, although I have no idea what's going on. Smiley

What's the goal?

enlightenment
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« Reply #9 on: September 06, 2007, 10:33:23 AM »


Insubstantial! :p
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Alec
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« Reply #10 on: September 06, 2007, 01:54:32 PM »

I think the goal is mainly going to be exploring, finding new stuff, getting to higher places.
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Melly
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« Reply #11 on: September 06, 2007, 02:12:55 PM »

F-ing awesome
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Feel free to disregard the above.
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« Reply #12 on: September 07, 2007, 02:12:52 AM »

Here's a video of my WIP.  Roll Eyes
Kiss Kiss Kiss

(Any chance to see a Mac/Linux/DOS/NDS version?)
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Knowledge is pow(d)er
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« Reply #13 on: September 07, 2007, 02:22:07 AM »

mac + linux would be pretty easily done.

NDS would be sweet, but i'm not sure how possible... using opengl hardware acceleration, so it would probably require more work to simulate the graphics engine.

dos? if you invent a time machine to take me back to the 70s [so i can release it before the lord britishes have a chance to make their mark], i'll do a dos port.
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« Reply #14 on: September 07, 2007, 03:17:58 AM »

Alec: Wow, that's looking really cool.

In the .flesh. -thread you said that, that game was developed under the influence of alcohol. This game looks like you're on LSD. I wonder what your next game will be like.
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Petri Purho
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« Reply #15 on: September 07, 2007, 03:23:48 AM »

In the .flesh. -thread you said that, that game was developed under the influence of alcohol. This game looks like you're on LSD. I wonder what your next game will be like.

PCP Quest!
« Last Edit: September 07, 2007, 03:27:17 AM by Alec » Logged

fish
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« Reply #16 on: September 07, 2007, 05:01:35 AM »

if you dont have a name for it yet, call it satellite of love.
yes, like the velvet song.
actually, i like the lou reed version better. has more bowie.
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Alec
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« Reply #17 on: September 07, 2007, 06:38:05 AM »

satellite of love is also the name of the ship in mst3k <3

but yeah, the game is already called "célu"
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fish
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« Reply #18 on: September 07, 2007, 08:04:53 AM »

satellite of love is also the name of the ship in mst3k <3

how did i NOT know that?
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« Reply #19 on: September 08, 2007, 02:34:03 PM »

Here's a Youtube video of my game so far. About half way finished I guess:



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