@green: I can't see the lock's texture in there, where are the UVs? Looks neat for something so simple, would be nice to see it in a dungeon crawler or similar.
4 modular plants sharing the same 64x64 diffuse+alpha texture
Shoot: 10 tris
Grass: 22 tris
Corn (unpicked): 78 tris
Corn (picked): 42 tris
Tri counts include double-sided faces twice to indicate potential performance more accurately. A few could easily be trimmed from the corn by removing the doubled faces on the cobs, not sure if it's worth it though
Might make a lower LOD for use in giant corn fields.
Need to simplify the grass a little more I think and make a "large grass" piece, then maybe do a small scene with them and a fence and a little farmer or something.
Does anyone have settings that work reliably for keeping textures completely unfiltered in blender? Every time I think I've found it something goes wrong, so I fiddle with the texture filter settings (filter size = 0.10 is as small as it will go, and seems way, way smaller than "minimum filter size", closest to clean I can get it..) until it works for another render or two. Would be nice to know exactly what's going on