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876901 Posts in 32837 Topics- by 24277 Members - Latest Member: aetherX

May 18, 2013, 02:53:39 AM
TIGSource ForumsDeveloperCreativeArt3D thread
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todd
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« Reply #1230 on: March 09, 2012, 11:41:14 PM »

Would it be less time consuming to just pixel a template for each animation? You'd get the same results essentially right? If it's isometric you'd just need 4 directions/2 because you can flip each one horizontally.
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biomechanic
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« Reply #1231 on: March 10, 2012, 12:48:02 AM »

I remember someone doing that 3d -> pixels with cartoonish trains and the end result looked great. It was either in these forums or somewhere on polycount.

As for what to use - Blender. Free, open source, full package (modeling, rigging, animation, rendering), less of a resource hog than the big packages like maya or max, and you can find lots of free learnig resources like this video series on 3dbuzz.com. I'm also pretty sure that most dvds in blender shop are free to download (being licensed under CC).
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John Sandoval
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« Reply #1232 on: March 10, 2012, 12:55:33 AM »

Would it be less time consuming to just pixel a template for each animation? You'd get the same results essentially right? If it's isometric you'd just need 4 directions/2 because you can flip each one horizontally.

Hmm. It'd be five directions, (up, up-right, right, bottom-right, down), but a template might work too.

I think I'll check out Blender.
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nospoon
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« Reply #1233 on: March 10, 2012, 02:40:50 AM »


Some 15minute gun.
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RamSteelwood
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« Reply #1234 on: March 10, 2012, 07:17:23 AM »

John Sandoval, could this amazing looking tutorial hold the answer for you?

http://forums.tigsource.com/index.php?topic=24400.0
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Working on an on-line multi-player 'world cup singles' football game for PC.  http://thebeautifulgame-thegame.com
I just need people to play it! Sad
willy-wilson
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« Reply #1235 on: March 11, 2012, 03:32:30 PM »

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thatshelby
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« Reply #1236 on: March 11, 2012, 03:52:42 PM »



i quoted this just so i could see it again. mmmmmmmmmmmmmmmm
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SolarLune
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« Reply #1237 on: March 11, 2012, 04:15:59 PM »

Indeed, it looks great. Maybe the waves could be 3D, too.
@nospoon - I like how it looks to be so simple. Now I want to do more 3D stuff with less colors.
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Mono
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« Reply #1238 on: March 12, 2012, 02:00:05 AM »

Trying out Unity3D. Working on some assets.
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Bayinx
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« Reply #1239 on: March 12, 2012, 02:37:17 AM »

I remember someone doing that 3d -> pixels with cartoonish trains and the end result looked great. It was either in these forums or somewhere on polycount.

As for what to use - Blender. Free, open source, full package (modeling, rigging, animation, rendering), less of a resource hog than the big packages like maya or max, and you can find lots of free learnig resources like this video series on 3dbuzz.com. I'm also pretty sure that most dvds in blender shop are free to download (being licensed under CC).

Bio mechanic, are you referring to Aubrey from Wolfire? He did some 3d pixel inspired trains for Mojam.
You can watch his videos no his Justin.tv account.
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green
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« Reply #1240 on: March 12, 2012, 03:07:27 AM »

I think he's talking about Indigo "Dan Fessler". And that was posted on this forum.
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biomechanic
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« Reply #1241 on: March 12, 2012, 06:37:24 AM »

Thanks green! I searched the forums for "trains" but weirdly enough didn't find those.

http://forums.tigsource.com/index.php?topic=167.msg462323#msg462323

The 3d models and additional info from the man further in that thread.
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Mono
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« Reply #1242 on: March 12, 2012, 09:23:00 AM »

A little more work made a huge difference.

Edit: Also made a quick video

http://www.youtube.com/watch?v=q85iePI1mT4
« Last Edit: March 12, 2012, 11:29:17 AM by mono » Logged

rivon
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« Reply #1243 on: March 12, 2012, 09:35:21 AM »

Looks very much like Dear Esther, even though I'm judging it only from the screens as I didn't play it.
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threesided
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« Reply #1244 on: March 12, 2012, 09:40:27 PM »

cool stuff

Mono, really really like the video, nice work all around, and to see what Unity can do is encouraging.


Model of the day. More practice with textures, nothing too crazy, but I think I'm improving Smiley
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