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todd
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« Reply #1230 on: March 09, 2012, 11:41:14 PM » |
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Would it be less time consuming to just pixel a template for each animation? You'd get the same results essentially right? If it's isometric you'd just need 4 directions/2 because you can flip each one horizontally.
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biomechanic
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« Reply #1231 on: March 10, 2012, 12:48:02 AM » |
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I remember someone doing that 3d -> pixels with cartoonish trains and the end result looked great. It was either in these forums or somewhere on polycount. As for what to use - Blender. Free, open source, full package (modeling, rigging, animation, rendering), less of a resource hog than the big packages like maya or max, and you can find lots of free learnig resources like this video series on 3dbuzz.com. I'm also pretty sure that most dvds in blender shop are free to download (being licensed under CC).
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John Sandoval
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« Reply #1232 on: March 10, 2012, 12:55:33 AM » |
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Would it be less time consuming to just pixel a template for each animation? You'd get the same results essentially right? If it's isometric you'd just need 4 directions/2 because you can flip each one horizontally.
Hmm. It'd be five directions, (up, up-right, right, bottom-right, down), but a template might work too. I think I'll check out Blender.
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nospoon
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« Reply #1233 on: March 10, 2012, 02:40:50 AM » |
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 Some 15minute gun.
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willy-wilson
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« Reply #1235 on: March 11, 2012, 03:32:30 PM » |
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thatshelby
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« Reply #1236 on: March 11, 2012, 03:52:42 PM » |
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i quoted this just so i could see it again. mmmmmmmmmmmmmmmm
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SolarLune
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« Reply #1237 on: March 11, 2012, 04:15:59 PM » |
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Indeed, it looks great. Maybe the waves could be 3D, too. @nospoon - I like how it looks to be so simple. Now I want to do more 3D stuff with less colors.
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Mono
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« Reply #1238 on: March 12, 2012, 02:00:05 AM » |
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Trying out Unity3D. Working on some assets. 
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Bayinx
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« Reply #1239 on: March 12, 2012, 02:37:17 AM » |
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I remember someone doing that 3d -> pixels with cartoonish trains and the end result looked great. It was either in these forums or somewhere on polycount. As for what to use - Blender. Free, open source, full package (modeling, rigging, animation, rendering), less of a resource hog than the big packages like maya or max, and you can find lots of free learnig resources like this video series on 3dbuzz.com. I'm also pretty sure that most dvds in blender shop are free to download (being licensed under CC). Bio mechanic, are you referring to Aubrey from Wolfire? He did some 3d pixel inspired trains for Mojam. You can watch his videos no his Justin.tv account.
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green
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« Reply #1240 on: March 12, 2012, 03:07:27 AM » |
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I think he's talking about Indigo "Dan Fessler". And that was posted on this forum.
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rivon
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« Reply #1243 on: March 12, 2012, 09:35:21 AM » |
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Looks very much like Dear Esther, even though I'm judging it only from the screens as I didn't play it.
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threesided
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« Reply #1244 on: March 12, 2012, 09:40:27 PM » |
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cool stuff
Mono, really really like the video, nice work all around, and to see what Unity can do is encouraging.  Model of the day. More practice with textures, nothing too crazy, but I think I'm improving 
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