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879325 Posts in 32975 Topics- by 24362 Members - Latest Member: Zokk

May 23, 2013, 07:48:34 PM
TIGSource ForumsDeveloperCreativeArt3D thread
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Author Topic: 3D thread  (Read 248589 times)
kitheif
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« Reply #1305 on: March 31, 2012, 09:07:09 PM »

Craft Studio needs to be funded for sure
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I agree.
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willy-wilson
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« Reply #1306 on: March 31, 2012, 09:13:36 PM »

but also being someone that does 3d for at least 8 hrs a day and makes part of a living off of it i have quite an extensive write up im posting in the craftstudio forums to try and make things a little more managable. btw pic was from craftstudio and a self portrait :D

Edit: this is to much fun i made myself into a lumberjack or the starts of one.

« Last Edit: April 01, 2012, 03:07:11 AM by willy-wilson » Logged
Mono
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« Reply #1307 on: April 01, 2012, 07:32:01 AM »

but also being someone that does 3d for at least 8 hrs a day and makes part of a living off of it i have quite an extensive write up im posting in the craftstudio forums to try and make things a little more managable. btw pic was from craftstudio and a self portrait :D

Edit: this is to much fun i made myself into a lumberjack or the starts of one.



Awesome 3D style!
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poe
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« Reply #1308 on: April 01, 2012, 04:56:36 PM »

What is the best way to learn how to make low poly works?
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« Reply #1309 on: April 01, 2012, 06:20:00 PM »

you could give craftstudio a try, or you can use blender and follow my incoherent thread under "Low Poly Achieving Blender Literacy" in workshops thread.

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poe
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« Reply #1310 on: April 02, 2012, 11:02:39 AM »

I'll give your tutorial a try  Durr...?
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« Reply #1311 on: April 02, 2012, 02:08:31 PM »



Good.
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kitheif
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« Reply #1312 on: April 02, 2012, 06:31:36 PM »


Lol I have no clue how to make guns  Big Laff

Sketchup rhymes with ketchup  Epileptic
« Last Edit: April 02, 2012, 06:36:48 PM by kitheif » Logged
Chris Pavia
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« Reply #1313 on: April 02, 2012, 07:04:15 PM »

A Plump Helmet Man attacks! I went overboard with the detail in this guy, I'll probably have to remove a few layers to make him fit in with the rest of the characters.

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EdgeOfProphecy
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« Reply #1314 on: April 03, 2012, 02:40:08 AM »

A Plump Helmet Man attacks! I went overboard with the detail in this guy, I'll probably have to remove a few layers to make him fit in with the rest of the characters.



Wow, that looks awesome, Chris!  I love the "head kind of looks like a poison skull" thing you have going on.
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walrus
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« Reply #1315 on: April 03, 2012, 05:53:04 AM »

I'm a couple pages late but dang, McMutton, that model is really sweet!

Willy-wilson - That is really nice! I'd love to see a whole game with guys like that. Are you working on one or was this just for fun?
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Geti
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« Reply #1316 on: April 03, 2012, 07:45:07 AM »

Mucking around in blender to make a small thing in unity over the mid-sem break as i'll have some time around KAG work.

First time doing any sort of rigging, really. Still some kinks but being able to pose stuff so quickly is a giant plus.

Sniper team go!



"What're you doing down there"
"shh, you'll blow my cover!"
"It's already blown you idiot, I'm sitting in a tree!"

Whole scene is 1253 faces (quads and tris). Sniper currently 167 quads rigged with 11 bones, Trees are between 78 and 116 faces, everything is on 2 128x128 diffuse + alphas at the moment, planning on using just 1 128x128 for the world stuff (might exapand to 256x256 if I need it for structures) with a 128x128 for each unit type and all associated items. The sniper currently uses like 50% of the sniper map, the trees and grass use <25% of the world space.

Still need to do a gun or two for the sniper, maybe some other misc items if i have UV space.

might drop the contrast on the tree bark a bit, its popping a bit much at the moment.

Dawnbringers 16col palette at the moment, might expand, might not. The overlapping geo looks way better with limited colours.

Might talk about the game idea later and perhaps start a devlog. Rough ideal is snipers v ninjas.

Props to kitheif for inspiring the paradigm shift to cubism.
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Areku
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« Reply #1317 on: April 03, 2012, 07:50:08 AM »

Heh. Love the snipers' faces, all looking slightly bored. The trees' foliage does look a bit noisy though, maybe due to all the superposition.
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Geti
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« Reply #1318 on: April 03, 2012, 07:52:49 AM »

Yeah probably that and the 2 colour nature deal. Looks better in motion so i might wait until its playable to fuck around with that too much. Trees are more WIP than the sniper geo for sure.

Nice to get feedback from you mate Smiley
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ANtY
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« Reply #1319 on: April 03, 2012, 07:59:04 AM »

A Plump Helmet Man attacks! I went overboard with the detail in this guy, I'll probably have to remove a few layers to make him fit in with the rest of the characters.



Wow, that looks awesome, Chris!  I love the "head kind of looks like a PENIS" thing you have going on.
fixed it for u, mate  Wink Hand Thumbs Up Right
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