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891082 Posts in 33520 Topics- by 24766 Members - Latest Member: Graham Southern

June 18, 2013, 08:08:45 PM
TIGSource ForumsDeveloperCreativeArt3D thread
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Author Topic: 3D thread  (Read 253961 times)
kitheif
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« Reply #1335 on: April 04, 2012, 11:22:31 AM »

@Geti
I could totally imagine some all out racing game with boxes!
Just need to wait for scripting in Craftstudio Tongue

@willy-wilson
You better finish that, he's only the coolest thing I've seen done with Craftstudio!

@SolarLune
Haha thanks  Smiley
I like that little dude, he makes me think of Cavestory with sword combat  Tongue




Pokemon'ish?
« Last Edit: April 04, 2012, 11:28:56 AM by kitheif » Logged
DanFessler
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« Reply #1336 on: April 04, 2012, 03:15:52 PM »

All of this craftstufio stuff is really impressive, I'm intrigued to say the least. Great job!

Been working on this for the past day or 2, 2nd go at the idea. Still have some metal details,strapping to add, and finish texturing the pages, but yeah. Thought I would show what I got.



Totally having flashbacks of Myst and Riven right now.  Awesome stuff man!
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SolarLune
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« Reply #1337 on: April 04, 2012, 05:13:34 PM »

@SolarLune
Haha thanks  Smiley
I like that little dude, he makes me think of Cavestory with sword combat  Tongue




Pokemon'ish?

Ha, thanks. He's basically Quote with an NES palette. Tongue

Yeah, it looks Pokemon-ish... You think CraftStudio would be advanced enough to be able to create Pokemon in it? :O
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kitheif
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« Reply #1338 on: April 04, 2012, 06:05:39 PM »

The way he's going about it, probably!
he plans to have drag & drop based scripting aswell as traditional scripting.
If you're able to write up a pokemon game, it should be possible in Craftstudio Tongue
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TheLastBanana
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« Reply #1339 on: April 04, 2012, 10:00:16 PM »

Book
I honestly thought this was a photograph when I scrolled past this. Great work. Smiley
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Areku
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« Reply #1340 on: April 05, 2012, 05:27:22 AM »

Oh hey there TLB. Long time no see!

As to your book, Threesided, I have to say it's a mighty fine piece of work, but the fact that the pages align almost perfectly somewhat detracts from the overall believability of it. Take a worn and aged book, like the one you have pictured, and you'll see that the spine bends and dislodges the middle pages outwards, creating a perceptible curve on the side.
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rabidbaboy
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« Reply #1341 on: April 05, 2012, 05:57:21 AM »

threesided: nice. the dof really sells it.


guess which indie game i started playing today? Tongue
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threesided
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« Reply #1342 on: April 05, 2012, 06:54:34 AM »

Oh hey there TLB. Long time no see!

As to your book, Threesided, I have to say it's a mighty fine piece of work, but the fact that the pages align almost perfectly somewhat detracts from the overall believability of it. Take a worn and aged book, like the one you have pictured, and you'll see that the spine bends and dislodges the middle pages outwards, creating a perceptible curve on the side.

Hey Areku, yeah that was a WIP. Forgot to show the more finished one with the pages textured:



@rabidbaboy: super crate box yay!
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Cellusious Games
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« Reply #1343 on: April 05, 2012, 01:01:42 PM »

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https://twitter.com/Cellusious - Pixel Artist - Concept Artist - 3D modeler - Wannabe Coder - Wannabe Musician.
McMutton
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« Reply #1344 on: April 05, 2012, 01:20:15 PM »

Are those evil cowboy Slender Men?






I'll get some poses in as soon as I figure how to work Unity's crappy cloth physics.
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poe
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« Reply #1345 on: April 05, 2012, 06:38:47 PM »

I love all these  Angry

Any tips on improving my hand/where I should go from here? It intentionally doesn't have a pinky.
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lelebęcülo
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« Reply #1346 on: April 05, 2012, 06:42:58 PM »

look at a hand while you're doing it. The thumb is too thin/curved, the fingers too   short, the palm too long, the knuckles (?) seem to be back too far. There's a lot of reference for this:

(big image)
http://www.3dhaze.com/tutorials/char_model/images/hand_top.jpg
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poe
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« Reply #1347 on: April 05, 2012, 06:48:26 PM »

Alright thanks! Smiley
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lelebęcülo
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« Reply #1348 on: April 05, 2012, 07:10:23 PM »



 Kiss Very nice.
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XRA
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« Reply #1349 on: April 05, 2012, 10:27:16 PM »

Are those evil cowboy Slender Men?






I'll get some poses in as soon as I figure how to work Unity's crappy cloth physics.

nice work!  if you happen to have trouble (like I did) selecting verts to apply weights for the cloth physics, temporarily scale up your model in unity to 10 or more, it will make the verts easier to select (They seem to appear as huge cubes by default)
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