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878474 Posts in 32924 Topics- by 24336 Members - Latest Member: BeefJack

May 22, 2013, 12:54:32 AM
TIGSource ForumsDeveloperCreativeArt3D thread
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Author Topic: 3D thread  (Read 247971 times)
Jackson31
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« Reply #1500 on: May 09, 2012, 07:05:26 PM »

Those guys are pretty awesome, Jackson. I like all of the details you've painted in, although I think they need more contrast in a few areas that blend together, like the Elk's torso and cape.

Thanks, yeah, normally I would make the inside of the capes dark as to properly outline the torso but I've only modelled one side (since it's for mobile) so both sides need to look the same, but this is OK since the game is viewed from a high angle and the camera will never be looking at the players from a front on angle like this.

In other news, today I made a graveyard theme'd level for this game as well as started on some new enemies;
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« Reply #1501 on: May 09, 2012, 07:07:23 PM »

i'm really loving this stuff jackson, it's all got insane amounts of style
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McMutton
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« Reply #1502 on: May 09, 2012, 08:34:35 PM »

The chunkiness makes it look like one o' dem show dogs with the really thick fur on the legs.

Meanwhile:

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The_Ulf
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« Reply #1503 on: May 10, 2012, 09:11:28 AM »

omg Mc Mutton I love your texture shading!  Shocked
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The One The Only The_Ulf
SolarLune
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« Reply #1504 on: May 11, 2012, 09:48:19 AM »

Yeah, McMutton, that's awesome. Really soft shading.

More PS1 SD models. Forgive the crudeness of the swords.



« Last Edit: May 11, 2012, 10:49:04 AM by SolarLune » Logged


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« Reply #1505 on: May 11, 2012, 09:59:58 AM »

Yeah, McMutton, that's awesome. Really 'soft' shading.

More "PS1" SD models. Forgive the crudeness of the swords.

Another pet peeve. Someone hasn't played old 3D games much.
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Superb Joe
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« Reply #1506 on: May 11, 2012, 10:27:19 AM »

Yeah, McMutton, that's awesome. Really 'soft' shading.

More "PS1" SD models. Forgive the crudeness of the swords.

Another pet peeve. Someone hasn't played old 3D games much.
you're the biggest god damn nerd, christ
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Delko
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« Reply #1507 on: May 11, 2012, 11:10:30 AM »

Really cool stuff McMutton, I've been following your progress in your devlog thread and its all really impressive. I get burnt out just doing tracks and cars for Turbo Run, I don't know how you keep this pace up making fully rigged characters and environments.

Heres some tiles.
Just noticed some of the rivet things aren't aligned right. Oops.
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McMutton
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« Reply #1508 on: May 11, 2012, 03:46:52 PM »

Thanks guys.

How about a tiny windmill?

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Azure Lazuline
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« Reply #1509 on: May 11, 2012, 03:52:24 PM »

The windmill looks like something from Zelda or Tales.

And here's me messing with post-processing effects. This is an enemy that explodes into energy when killed.

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Ishi
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« Reply #1510 on: May 12, 2012, 06:52:24 AM »

Thanks guys.

How about a tiny windmill?



That's lovely. Might look better if the wooden bit at the front was fixed? As it's part of the shaft that the arms are spinning around.
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Quarry
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« Reply #1511 on: May 12, 2012, 08:01:01 AM »

It's probably to save space on the gif...
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Ishi
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« Reply #1512 on: May 12, 2012, 11:25:28 AM »

Yeah it's only rotating 90 degrees and snapping back. I just meant generally though, it just looked to me like it was part of the same piece of wood that's sticking out of the back, and it'd look more sturdy if it didn't rotate at all (so the one piece of wood goes through the whole thing).
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Quarry
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« Reply #1513 on: May 12, 2012, 11:26:41 AM »

Oh yeah, just noticed that the part at the back doesn't move with the part at the front...
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invaderace
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« Reply #1514 on: May 12, 2012, 03:26:39 PM »

there's a bunch of crud i want to fix about this guy's texture (mostly that godawful belt) but this will do for the time being. this npc is v excited to meet you.

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