That is the in-game perspective, since it's a side-scrolling game. The only difference in-game is that it would be smaller, the swing would have some particle effects on it, and there would be big flashes/explosions if one of the swings hits you. Being a super-robot holding a magical sword, weight wouldn't be too much of an issue (notice the reinforced shoulder joint to help support the weight), but I agree that it would probably make it seem more powerful if there was more hesitation and follow-through.
Fair enough, thought it was a top down action adventure thing.
Weight will always be an issue unless the super robot weighs many times more than the sword, regardless of whether there's a cylinder on his shoulder or not

It helps with drama of the animation a lot as well.
You can cheat around it with a "singularity generator" or whatever inside the player, but that doesn't get around the fact that the animation feels more like a super-light attack than a multi-hit combo thing

to be fair I'm not done yet, and it's been areal pain to figure out how to place the wrinkles of it without having to worry about the low poly being a pain. still really need to do something about it though. gonna try and fix it tonight!
also I like them at that size so yeah :X
Low poly will be simpler with realistic clothing folds around the boobs fwiw. I'm sure you can find lots of ref of girls in tight jumpers to help
