Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

890914 Posts in 33517 Topics- by 24758 Members - Latest Member: sakuyo

June 18, 2013, 12:42:26 PM
TIGSource ForumsDeveloperCreativeArt3D thread
Pages: 1 ... 109 110 [111] 112 113 ... 162
Print
Author Topic: 3D thread  (Read 253794 times)
Colon Semicolon
Level 0
***


foxalpha2000@yahoo.com cartman4560 demonfoxalpha2000
View Profile Email
« Reply #1650 on: June 29, 2012, 08:30:27 PM »

Those are quite the boobs. I'd prefer a bit smaller, but that's neither here nor there.  What I would suggest doing is loosen the shirt up a bit.  Her shirt is currently shrunk-wrapped to here breasts - tucking underneath them.  Shirts don't do that!

to be fair I'm not done yet, and it's been areal pain to figure out how to place the wrinkles of it without having to worry about the low poly being a pain. still really need to do something about it though. gonna try and fix it tonight!

also I like them at that size so yeah :X
Logged


DINGLING DONGLE DORKS AGAIN ARE WE?
Geti
Level 10
*****



View Profile WWW
« Reply #1651 on: June 29, 2012, 08:47:35 PM »

That is the in-game perspective, since it's a side-scrolling game. The only difference in-game is that it would be smaller, the swing would have some particle effects on it, and there would be big flashes/explosions if one of the swings hits you. Being a super-robot holding a magical sword, weight wouldn't be too much of an issue (notice the reinforced shoulder joint to help support the weight), but I agree that it would probably make it seem more powerful if there was more hesitation and follow-through.
Fair enough, thought it was a top down action adventure thing.

Weight will always be an issue unless the super robot weighs many times more than the sword, regardless of whether there's a cylinder on his shoulder or not Smiley It helps with drama of the animation a lot as well.
You can cheat around it with a "singularity generator" or whatever inside the player, but that doesn't get around the fact that the animation feels more like a super-light attack than a multi-hit combo thing Wink

to be fair I'm not done yet, and it's been areal pain to figure out how to place the wrinkles of it without having to worry about the low poly being a pain. still really need to do something about it though. gonna try and fix it tonight!

also I like them at that size so yeah :X
Low poly will be simpler with realistic clothing folds around the boobs fwiw. I'm sure you can find lots of ref of girls in tight jumpers to help  Giggle
Logged

Dragonmaw
Global Moderator
Level 10
******


GIF Grandmaster


View Profile
« Reply #1652 on: June 29, 2012, 11:06:14 PM »



a tf2 item working on with a friend. obviously, currently untextured
Logged

My religion consists of a humble admiration of the illimitable superior spirit who reveals himself in the slight details we are able to perceive with our frail and feeble mind.

-Snoop Dogg
Quarry
Level 10
*****



View Profile WWW
« Reply #1653 on: June 30, 2012, 12:53:08 AM »

Would rocket jump with 10/10
Logged

 
Pishtaco
Level 9
****



View Profile WWW
« Reply #1654 on: June 30, 2012, 02:35:44 AM »

I saw the car and couldn't resist having a crack myself. 154 polys:
Logged

Halcyon
Level 2
**



View Profile
« Reply #1655 on: June 30, 2012, 04:47:39 AM »

tl;dr: Consider using a smaller map if you can and block everything out in your texture first.

Obviously I'd call this one "done" and move on though Wink

Thanks, I will definitely keep that in mind for future projects. Smiley

Speaking of which I have already started another project; which is a Spitfire plane. C&C very welcome. Wink



158 poly's.
« Last Edit: June 30, 2012, 04:52:44 AM by Halcyon » Logged
rivon
Level 10
*****



View Profile
« Reply #1656 on: June 30, 2012, 05:14:49 AM »

Yeah, boobs don't quite work like that.
In virtual world, they do :D
Logged
Pishtaco
Level 9
****



View Profile WWW
« Reply #1657 on: June 30, 2012, 05:30:01 AM »

Speaking of which I have already started another project; which is a Spitfire plane. C&C very welcome. Wink

158 poly's.

I confess that that doesn't look a lot like a Spitfire to me, although it may be the angle. What are you using as a reference?
Logged

pen
Level 8
***


babyman


View Profile WWW Email
« Reply #1658 on: June 30, 2012, 07:44:09 AM »

I saw the car and couldn't resist having a crack myself. 154 polys:

this is really nice. You could save a lot of tris on the wheel ( I assume when you say 154 polys you mean 308 tris?)
Logged

I WORK FOR EA NOW!
Pishtaco
Level 9
****



View Profile WWW
« Reply #1659 on: June 30, 2012, 08:07:56 AM »

this is really nice. You could save a lot of tris on the wheel ( I assume when you say 154 polys you mean 308 tris?)

It would probably work out at around 308 tris, since most of the polygons are quads. How would you do the wheels?
Logged

poe
Level 10
*****



View Profile Email
« Reply #1660 on: June 30, 2012, 08:12:20 AM »



a tf2 item working on with a friend. obviously, currently untextured

What is going to be on the monitor? You have me interested.
Logged

Website | Twitter

lelebęcülo
pen
Level 8
***


babyman


View Profile WWW Email
« Reply #1661 on: June 30, 2012, 08:37:48 AM »

this is really nice. You could save a lot of tris on the wheel ( I assume when you say 154 polys you mean 308 tris?)

It would probably work out at around 308 tris, since most of the polygons are quads. How would you do the wheels?
I've seen guys in lowpoly threads on polycount do it like this:
Logged

I WORK FOR EA NOW!
Pishtaco
Level 9
****



View Profile WWW
« Reply #1662 on: June 30, 2012, 09:29:48 AM »

I've seen guys in lowpoly threads on polycount do it like this:

...
That's a nice trick. I don't think I'm allowed it, though, as I'm trying to stick to untextured and flat-shaded models.
Logged

Colon Semicolon
Level 0
***


foxalpha2000@yahoo.com cartman4560 demonfoxalpha2000
View Profile Email
« Reply #1663 on: June 30, 2012, 12:42:51 PM »


tried to pay better attention to my reference image this time. it's not quite there yet but it's getting better I think?
Logged


DINGLING DONGLE DORKS AGAIN ARE WE?
Schoq
Level 7
**


Imperial stronghold, midwinter


View Profile WWW Email
« Reply #1664 on: June 30, 2012, 12:56:01 PM »

You only added some more wrinkles? It looks even more like shrink wrap now.

I'm kinda curious about your ref image.
Logged

make games, not money
Pages: 1 ... 109 110 [111] 112 113 ... 162
Print
Jump to:  

Theme orange-lt created by panic