Dan MacDonald
The DMac
Level 1
Prisoner of the cause
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« Reply #1960 on: December 02, 2012, 06:52:00 PM » |
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Made this one little over 9 months ago. Grizzly Barbarian... Silo3D + photoshop.
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« Last Edit: December 04, 2012, 08:03:26 PM by Dan MacDonald »
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Azure Lazuline
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« Reply #1961 on: December 03, 2012, 09:40:03 AM » |
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caffeine
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« Reply #1962 on: December 04, 2012, 02:55:00 AM » |
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invaderace
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« Reply #1963 on: December 05, 2012, 06:14:40 AM » |
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Fallsburg
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« Reply #1964 on: December 05, 2012, 06:49:53 AM » |
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2 comments: 1) The lighting should change direction during the day. 2) I think having the sun go by during the day would be a good counterpoint to the moon going by at night.
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invaderace
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« Reply #1965 on: December 05, 2012, 09:10:58 AM » |
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2 comments: 1) The lighting should change direction during the day. 2) I think having the sun go by during the day would be a good counterpoint to the moon going by at night.
both of these would have helped the general mood of the thing, but i don't know if i could have fit anything else into the loop even if i went back to change it. i make these short animations almost specifically to be posted to tumblr, which has a 1 megabyte limit for gifs that i am frequently slamming my skull against in agony (this one is 973kb).
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Fallsburg
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« Reply #1966 on: December 05, 2012, 09:30:29 AM » |
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Ah, well, that makes sense.
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Fallsburg
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« Reply #1968 on: December 05, 2012, 08:52:46 PM » |
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@nospoon
If you are doing the outlined 3d thing, you should look into normal and/or depth based outlines, instead of the alpha layera outlines you seem to have going on.
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Geti
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« Reply #1969 on: December 05, 2012, 10:40:29 PM » |
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it looks to be based on the difference in Z level in places there, which imo looks pretty good (esp in the corners of the church), though it needs like, a ground level for it to make sense rather than floating in 3d editor land /speculation
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nospoon
Level 1
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« Reply #1970 on: December 06, 2012, 02:04:36 AM » |
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It's blenders post processing -> edge. The game I'm writing probably won't have outlines, as I aim for android and I want it to work on crappy phones. Here's a screen from the game :
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Elliott D.
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« Reply #1971 on: December 06, 2012, 10:17:19 AM » |
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Quarry
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« Reply #1972 on: December 06, 2012, 10:29:41 AM » |
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« Last Edit: December 07, 2012, 09:09:21 AM by Quarry »
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Delko
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« Reply #1973 on: December 06, 2012, 01:49:50 PM » |
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I wanna play that
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Quarry
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« Reply #1974 on: December 06, 2012, 02:18:18 PM » |
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I do too
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SolarLune
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« Reply #1976 on: December 07, 2012, 07:09:00 AM » |
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^ That looks great. Nice solid style, and great colors!
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Impossible Realms
Level 2
Lurks in Pre-Alpha
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« Reply #1977 on: December 07, 2012, 07:40:08 AM » |
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@willy Nice! I'm really digging that psuedo-retro look I've seen people modelling nowadays. Also, here's the closest I've ever gotten to a complete, (relatively) professional looking 3d model. I haven't done the bones yet, and it helps that I did my most simple character first, but that's besides the point. Yeah, he's pretty lo-poly, but that's because its a model designed for an android app. I just hope its lo-poly ENOUGH.
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Geti
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« Reply #1978 on: December 07, 2012, 08:30:03 AM » |
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Way to botch your BBCode, almost missed the fact that there was a link you fool I take it you figured out some of those 3D conundrums then?
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Quarry
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« Reply #1979 on: December 07, 2012, 09:09:53 AM » |
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Herpderpderphurpdurp fixed, you can't miss it now!
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