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April 24, 2024, 09:30:48 PM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)3D thread
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Author Topic: 3D thread  (Read 937056 times)
Dan MacDonald
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« Reply #1960 on: December 02, 2012, 06:52:00 PM »

Made this one little over 9 months ago. Grizzly Barbarian... Silo3D + photoshop.

« Last Edit: December 04, 2012, 08:03:26 PM by Dan MacDonald » Logged
Azure Lazuline
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« Reply #1961 on: December 03, 2012, 09:40:03 AM »

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caffeine
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« Reply #1962 on: December 04, 2012, 02:55:00 AM »



I would buy this.
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invaderace
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« Reply #1963 on: December 05, 2012, 06:14:40 AM »



CHRONOMANCER'S TOWER
 Wizard Wizard Wizard
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Fallsburg
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« Reply #1964 on: December 05, 2012, 06:49:53 AM »

2 comments:
1) The lighting should change direction during the day.
2) I think having the sun go by during the day would be a good counterpoint to the moon going by at night.
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invaderace
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« Reply #1965 on: December 05, 2012, 09:10:58 AM »

2 comments:
1) The lighting should change direction during the day.
2) I think having the sun go by during the day would be a good counterpoint to the moon going by at night.

both of these would have helped the general mood of the thing, but i don't know if i could have fit anything else into the loop even if i went back to change it. i make these short animations almost specifically to be posted to tumblr, which has a 1 megabyte limit for gifs that i am frequently slamming my skull against in agony (this one is 973kb).
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Fallsburg
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« Reply #1966 on: December 05, 2012, 09:30:29 AM »

Ah, well, that makes sense.
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nospoon
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« Reply #1967 on: December 05, 2012, 02:59:59 PM »



Some random props I'm working on.
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Fallsburg
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« Reply #1968 on: December 05, 2012, 08:52:46 PM »

@nospoon

If you are doing the outlined 3d thing, you should look into normal and/or depth based outlines, instead of the alpha layera outlines you seem to have going on.
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Geti
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« Reply #1969 on: December 05, 2012, 10:40:29 PM »

it looks to be based on the difference in Z level in places there, which imo looks pretty good (esp in the corners of the church), though it needs like, a ground level for it to make sense rather than floating in 3d editor land Tongue

/speculation
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nospoon
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« Reply #1970 on: December 06, 2012, 02:04:36 AM »

It's blenders post processing -> edge.

The game I'm writing probably won't have outlines, as I aim for android and I want it to work on crappy phones.

Here's a screen from the game :
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Elliott D.
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« Reply #1971 on: December 06, 2012, 10:17:19 AM »


web player turn-table
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Quarry
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« Reply #1972 on: December 06, 2012, 10:29:41 AM »



Grassbox
« Last Edit: December 07, 2012, 09:09:21 AM by Quarry » Logged
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« Reply #1973 on: December 06, 2012, 01:49:50 PM »

I wanna play that
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Quarry
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« Reply #1974 on: December 06, 2012, 02:18:18 PM »

I do too
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Pixelgent
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« Reply #1975 on: December 07, 2012, 06:54:13 AM »

Im on a BOAT!



please retweet so i can get this game on OUYA

https://twitter.com/Pixelgent/status/277062408676208640
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SolarLune
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« Reply #1976 on: December 07, 2012, 07:09:00 AM »

^ That looks great. Nice solid style, and great colors!
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Impossible Realms
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« Reply #1977 on: December 07, 2012, 07:40:08 AM »

@willy Nice! I'm really digging that psuedo-retro look I've seen people modelling nowadays.

Also, here's the closest I've ever gotten to a complete, (relatively) professional looking 3d model. I haven't done the bones yet, and it helps that I did my most simple character first, but that's besides the point.



Yeah, he's pretty lo-poly, but that's because its a model designed for an android app. I just hope its lo-poly ENOUGH.
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Geti
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« Reply #1978 on: December 07, 2012, 08:30:03 AM »

Way to botch your BBCode, almost missed the fact that there was a link you fool Wink I take it you figured out some of those 3D conundrums then?
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Quarry
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« Reply #1979 on: December 07, 2012, 09:09:53 AM »

Herpderpderphurpdurp fixed, you can't miss it now!
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