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1411279 Posts in 69323 Topics- by 58380 Members - Latest Member: bob1029

March 28, 2024, 03:29:55 PM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)3D thread
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Author Topic: 3D thread  (Read 931567 times)
stickadtroja
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« Reply #2280 on: March 24, 2013, 03:06:10 PM »

are you sure that is right? the picture didnt show, and i copy-pasted the code.
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ink.inc
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« Reply #2281 on: March 24, 2013, 03:23:16 PM »

take out the marks; those are used to italicize text
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TheSnidr
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« Reply #2282 on: March 24, 2013, 04:16:38 PM »

Still noobing around in modeler, made this castle:

Texturing it took forever. And yes, I know the texture and texturing is terrible xD
I'm still learning how to make models.
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Elliott D.
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« Reply #2283 on: March 25, 2013, 02:03:57 PM »

That's pretty badass Elliott! More skeletons should be wearing fur me thinks.

Half an hour? You're getting quick!

Thanks! that was 1.5 hours though, not 0.5;

stickadtroja: Thanks for the advice, also that paint job is awesome.
I'm still painting, so I might add more abdomen detail. I'm not afraid of the wang, this model had one for most of the modelling; but I think I didn't want to attract a bunch of attention to the detail there. The model is for a composition and I didn't want the elements to compete too much visually.
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rundown
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« Reply #2284 on: March 25, 2013, 03:26:43 PM »









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Elliott D.
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« Reply #2285 on: March 27, 2013, 09:52:30 PM »

Recently weighted and started animating a previous model.

You can walk around in this web player
also figured out native client support as an alternative and for those on linux
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nospoon
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« Reply #2286 on: March 28, 2013, 12:30:21 AM »

Recently weighted and started animating a previous model.
Looks good, but the animation/walking speed is a little bit too fast imo.
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PompiPompi
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« Reply #2287 on: March 29, 2013, 08:03:49 AM »

I am trying out a reload animation:



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Master of all trades.
Pixelgent
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« Reply #2288 on: March 29, 2013, 11:29:20 AM »

Changing textures as we speak, more soon.

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Greg Game Man
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i have to return some videotapes


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« Reply #2289 on: March 29, 2013, 11:38:45 AM »

Changing textures as we speak, more soon.



looks cool but quite a generic location
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Delko
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« Reply #2290 on: March 29, 2013, 01:14:42 PM »


Finally learned to rig
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saibot216
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« Reply #2291 on: March 29, 2013, 02:42:49 PM »



Beautiful man, really nice. Now let's have the rest of the eco system.
Given I've started getting back into my old PS1 games, I see this and it gives me a nice nostalgic feeling. Good work.  Hand Thumbs Up Left Smiley
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Daniel Thomas
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« Reply #2292 on: March 30, 2013, 08:13:33 AM »

My Mudbox sculpt and interpretation of Ben Throttle! (from Full Throttle of course)

It was a school assignment, so I never had the time to finish the lower part(jacket, shirt).

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FawfulBeans
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« Reply #2293 on: March 31, 2013, 04:34:32 PM »

Still noobing around in modeler, made this castle:
[img]
Texturing it took forever. And yes, I know the texture and texturing is terrible xD
I'm still learning how to make models.
I really like it, it looks good. One change I would make would be to change the size of the texture on the top tower denser, so that they're the same sized bricks thoughout. Depending on how the texture is done that can be pretty easy or not.

@ANtY

Looks good.
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Elliott D.
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« Reply #2294 on: April 05, 2013, 09:13:45 PM »



This one is a collaboration
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Elliott D.
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« Reply #2295 on: April 07, 2013, 12:20:36 AM »

Trying to make models of some drawings I've had queued up for a while:




these models took about 4 hours together.
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InfiniteStateMachine
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« Reply #2296 on: April 07, 2013, 05:26:43 AM »

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nospoon
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« Reply #2297 on: April 07, 2013, 02:58:19 PM »


looks good
tooo many light "+" thingies though and it's generic imo and nothing super (very) special - but a good enviroment anyway.
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McMutton
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« Reply #2298 on: April 09, 2013, 08:52:00 PM »



Dunno about you, but I'm seeing Bruce Campbell in there, as well.



This design looks pretty cool, but I think the detail on the lower portion is a bit overdone compared to the upper portion. I think it's drawing the eye downward rather than upward, which you usually want to do, I think.
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Armageddon
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« Reply #2299 on: April 09, 2013, 09:52:54 PM »

My Mudbox sculpt and interpretation of Ben Throttle! (from Full Throttle of course)

It was a school assignment, so I never had the time to finish the lower part(jacket, shirt).


Perfect Ben Throttle. :D
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