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April 23, 2024, 03:00:38 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)3D thread
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stickadtroja
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« Reply #2300 on: April 11, 2013, 01:22:18 AM »

creature-thingy that my knight is going to battle;

diffuse only, 1700 tris.
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InfiniteStateMachine
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« Reply #2301 on: April 12, 2013, 03:40:12 AM »


looks good
tooo many light "+" thingies though and it's generic imo and nothing super (very) special - but a good enviroment anyway.

Thanks. I'm not super happy with it. I would start over had I had the time.
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Cellusious
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« Reply #2302 on: April 12, 2013, 06:40:11 AM »


I'm terrible at this.
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Dr.Electro
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« Reply #2303 on: April 12, 2013, 08:10:27 AM »

Working on these Satyrs for Runic Rampage



From left to right: Mage, Clawfighter and Rager
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Noogai03
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« Reply #2304 on: April 14, 2013, 11:49:36 AM »

Trying my hand at some low-poly stuff (as in the art style of our own lowpoly)

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So long and thanks for all the pi
Quarry
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« Reply #2305 on: April 14, 2013, 12:14:58 PM »

Working on these Satyrs for Runic Rampage



From left to right: Mage, Clawfighter and Rager

Warcraft 4 please!
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JaJitsu
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« Reply #2306 on: April 18, 2013, 09:42:30 AM »

I've never posted in this thread before, haha.
I just finished a short 3d animation for school! It was my first time working in 3d. I was excited to share with you guys.

click the image to see the vid!

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Azure Lazuline
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« Reply #2307 on: April 18, 2013, 12:36:34 PM »


The gray torso part is replaced by strands of electricity in-game, and the enemy splits into two separate moving halves when you kill it.
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beestings
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« Reply #2308 on: April 21, 2013, 07:00:30 AM »

I am always in awe when I see the work you guys do. I've always wanted to create my own games, and I was just wondering how hard you guys think it is to create basic 3d games (with storyline that is). Any tips to an aspiring indie game developer?

I'm wanting to create something very 'low poly' so to speak. like these:


I have only extremely basic programming knowledge, and I'm an adequate artist. Also, what kind of programs and languages do you guys use?
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Noogai03
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« Reply #2309 on: April 21, 2013, 11:45:20 AM »

I'm wanting to create something very 'low poly' so to speak. like these:



I really don't know that much about ultra-low-poly art, but lowpoly ( http://forums.tigsource.com/index.php?action=profile;u=67 ) of this forum uses it a lot - there's a thread about tools to use. I used Blender which is free, and very powerful, although daunting at first. There are several threads about Blender and hundreds of tutorials. I got the rocks from a reddit post here: http://www.reddit.com/r/gamedev/comments/1203mf/very_low_poly_art/

This only took me an hour or so and I was learning as I went (I don't know much) - it's not too difficult

I really recommend you start in 2D to learn the principles, because 3D is much more complex. I've never really used Unity but I'm told it makes things easier  Huh?
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Greg Game Man
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« Reply #2310 on: April 22, 2013, 05:08:19 AM »



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ktep
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« Reply #2311 on: April 24, 2013, 01:15:40 PM »

Hey, I'm sharing a sculpt of my main character for my game project. I'm planning to make this into a low poly model and pop it into a prototype. Hopefully if things go well with my prototype I'll start my first devlog in the feedback section.


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Elliott D.
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« Reply #2312 on: April 24, 2013, 08:49:29 PM »


Love that

if you're new to making low poly models from high-res ones, I did an explanation of how I've been doing it a while back:
for a dinosaur
I'd like to see colours, or inspirations for it, or the kind of game you want to put it in.
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ktep
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« Reply #2313 on: April 25, 2013, 09:29:54 AM »

Quote
if you're new to making low poly models from high-res ones, I did an explanation of how I've been doing it a while back:
for a dinosaur
I'd like to see colours, or inspirations for it, or the kind of game you want to put it in.

Thanks man, your explanation was really well done. It's a good resource. I didn't realize sculptris had painting options. Overall it's pretty much spot-on how I usually make my low polys from high poly sculpts. 

Here's my color concept I'm aiming for:

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McMutton
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« Reply #2314 on: April 25, 2013, 11:34:05 AM »




He looks pretty damn cool.


Working on this guy:
« Last Edit: April 25, 2013, 10:28:57 PM by McMutton » Logged
ktep
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« Reply #2315 on: April 26, 2013, 04:00:27 AM »

@ McMutton That is really looking good. I really like the energy/body effect you're aiming for. When I first saw it without the effect, I was thinking you were going to make a more subdued glow in between the armor pieces, but this is so much better. 
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Delko
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« Reply #2316 on: April 26, 2013, 12:30:05 PM »

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Geti
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« Reply #2317 on: April 27, 2013, 08:07:21 AM »



Low res projection painting test.
~2 hours, blender, photoshop and pixexis.

edit: lol sorry for the bad copy, 2AM derps
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emacs
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« Reply #2318 on: April 27, 2013, 08:31:12 AM »

Low res projection painting test.
~2 hours, blender, photoshop and pixexis.
The picture's not showing up for me (Firefox says "The page you are trying to view cannot be shown because it uses an invalid or unsupported form of compression").
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rosholger
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« Reply #2319 on: April 27, 2013, 08:37:37 AM »

google chrome says "he webpage at *url* might be temporarily down or it may have moved permanently to a new web address." when viewing in a new tab
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