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ANtY
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« Reply #2661 on: December 14, 2013, 08:32:43 PM » |
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am I supposed to not be able to recognize what's the rendered object?
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Quarry
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« Reply #2662 on: December 15, 2013, 12:58:36 AM » |
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More or less, it's way artistic-er that way!
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jddg5wa
Level 1
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« Reply #2663 on: December 15, 2013, 01:15:53 AM » |
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am I supposed to not be able to recognize what's the rendered object?
It doesn't look like we would know what the object was even with a normal shader.
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\\\"Around here, however, we don\\\'t look back for very long. We keep moving forward, opening new doors, and doing new things, because we\\\'re curious and curiosity keeps leading us down new paths.\\\" - Walt Disney
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Delko
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« Reply #2664 on: December 15, 2013, 03:49:09 PM » |
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« Last Edit: December 15, 2013, 03:57:19 PM by Delko »
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oleomingus
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« Reply #2665 on: December 15, 2013, 09:57:40 PM » |
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looks wonderful ! The process is great to see.
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Chris Pavia
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« Reply #2666 on: December 17, 2013, 09:39:23 AM » |
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I've been doing coding and design work on Dungeon Hearts 2 for so long I haven't opened up 3DS Max in what feels like forever. Didn't want to get too out of practice so I started on a new goblin enemy. Still tweaking proportions a bit, then on to unwrapping. 
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Arachne
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« Reply #2667 on: December 17, 2013, 02:36:11 PM » |
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I like the simplicity of the design, but it seems a little off-balance with the big hat and seeming to be slightly leaning backwards. I think it would look a lot better if the heels were placed a bit further back to better support the implied weight.
How does it attack?
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Mittens
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« Reply #2668 on: December 17, 2013, 03:46:33 PM » |
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I've started working on an archer that could replace a hero in Dota2 I dont intend on putting on the workshop or anything, I just want to make a character by the same standards as a Dota2 one in terms of polycount, color palette etc.  From what I can see, most dota heros are around 4k poly
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Mittens
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« Reply #2669 on: December 17, 2013, 06:16:05 PM » |
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texturing begins 
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Chris Pavia
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« Reply #2670 on: December 17, 2013, 06:51:26 PM » |
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I like the simplicity of the design, but it seems a little off-balance with the big hat and seeming to be slightly leaning backwards. I think it would look a lot better if the heels were placed a bit further back to better support the implied weight.
Yeah I can see it now that you mention it, should be an easy fix. How does it attack?
He's a spell caster. Thematically all the characters are represented as Warhammer-style 3d minis though, so I don't know yet if they'll even be animated (apart from particle effects).
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Mittens
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« Reply #2671 on: December 17, 2013, 07:35:16 PM » |
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« Last Edit: December 17, 2013, 08:04:45 PM by Jackson31 »
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Notababyelephant
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« Reply #2672 on: December 17, 2013, 09:13:57 PM » |
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DOPE.
Not only the design, but love all the different hues going on.
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darionmccoy.tumblr.com
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Mittens
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« Reply #2673 on: December 17, 2013, 09:18:05 PM » |
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« Last Edit: December 18, 2013, 04:12:53 AM by Jackson31 »
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Chris Pavia
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« Reply #2674 on: December 18, 2013, 09:11:04 AM » |
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Love it.
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TheSnidr
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« Reply #2675 on: December 18, 2013, 10:34:51 AM » |
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Alonely and I made an orca!  EDIT: Err, I see I forgot to remove the "eye" I added
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herror
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« Reply #2676 on: December 19, 2013, 01:41:23 PM » |
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Quarry
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« Reply #2677 on: December 19, 2013, 02:05:47 PM » |
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Take your time, it will be worth it on this journey of constant failure; with the greatest reward any book can ever offer you
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Chris Pavia
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« Reply #2678 on: December 19, 2013, 02:26:18 PM » |
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Got a few more characters ready for unwrapping and texturing: 
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Blink
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« Reply #2679 on: December 23, 2013, 04:25:41 PM » |
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*awesomesauce* Jackson31: those colors and shapes look great. Any inspiration from the palette for Hyper Light Drifter? (the neon teal on pink/red is what comes to mind)
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