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April 18, 2024, 04:34:07 PM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)3D thread
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RidiculousJohn
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« Reply #2940 on: August 04, 2014, 09:38:15 AM »



concept.... always concepting.
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Götz
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« Reply #2941 on: August 04, 2014, 11:35:17 PM »



concept.... always concepting.

looks really nice!
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Colon Semicolon
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« Reply #2942 on: August 05, 2014, 11:24:04 AM »





4 days of slapping shit together
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RidiculousJohn
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« Reply #2943 on: August 06, 2014, 01:02:07 AM »





4 days of slapping shit together
whew that has some... touches to it. Trying to make players lose focus with weird boners?
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Colon Semicolon
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« Reply #2944 on: August 06, 2014, 01:38:42 AM »

I'm actually not being all that inaccurate to the real thing (especially the model kit), though I'll admit I've exaggerated things a bit. (Though if you know a bit about the Virtual On series, they added a fucking TnA slider and a maid outfit to this character in Virtual On MARZ. God only knows why.)
Besides, why worry about weird boners on the internet anyway?
« Last Edit: August 06, 2014, 01:54:18 AM by Colon Semicolon » Logged


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Sik
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« Reply #2945 on: August 06, 2014, 04:10:42 AM »

Well, let's say that the camera angles don't help...
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RidiculousJohn
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« Reply #2946 on: August 06, 2014, 10:43:01 AM »

I'm actually not being all that inaccurate to the real thing (especially the model kit), though I'll admit I've exaggerated things a bit. (Though if you know a bit about the Virtual On series, they added a fucking TnA slider and a maid outfit to this character in Virtual On MARZ. God only knows why.)
Besides, why worry about weird boners on the internet anyway?
B-because I'm a art junky  Cool
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Colon Semicolon
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« Reply #2947 on: August 06, 2014, 11:19:31 AM »

at the moment the only thing I'm worried about is how I'm going to add these indentions to the lower leg:

This looks so painful. I had someone tell me I should use a high res displacement map, but I actually don't have any idea how to MAKE a displacement map. Isn't it basically the same as making a normal or bump map?
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Götz
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« Reply #2948 on: August 06, 2014, 11:42:32 AM »

at the moment the only thing I'm worried about is how I'm going to add these indentions to the lower leg:

This looks so painful. I had someone tell me I should use a high res displacement map, but I actually don't have any idea how to MAKE a displacement map. Isn't it basically the same as making a normal or bump map?

just model it as an intersecting piece.
As you're modeling in high resolution it doesen't make a lot of sense to use displacement mapping in a hard surface model like this one.
Although if you want to try the displacement route, its largely the same as generating a normal map
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Colon Semicolon
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« Reply #2949 on: August 06, 2014, 11:56:03 AM »

By intersecting, what do you mean? are you talking about floating geo or something else?
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Delko
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« Reply #2950 on: August 08, 2014, 12:03:40 PM »




Makin video games for real
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joseph ¯\_(ツ)_/¯
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« Reply #2951 on: August 09, 2014, 08:18:38 AM »

So good delko~ Yesterday I threw together a Fantasy Game thing.



(giant image sorry scroll right 4 wireframe)
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Henry_Oswald
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« Reply #2952 on: August 09, 2014, 08:33:20 AM »

So good delko~ Yesterday I threw together a Fantasy Game thing.




Can we see it without the mesh lines?
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joseph ¯\_(ツ)_/¯
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« Reply #2953 on: August 09, 2014, 08:47:11 AM »

Oh, just scroll the the right, I posted a giant image. Let me re-jig it so it's better on the page.

- edited the image in my post for easier browsability.
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Henry_Oswald
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« Reply #2954 on: August 09, 2014, 12:28:58 PM »

Oh, just scroll the the right, I posted a giant image. Let me re-jig it so it's better on the page.

- edited the image in my post for easier browsability.

Whoops. Sorry about that. Didn't even see the scroll bar. Looks really cool! I love your visual style. What program did you do this in?
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"Do you think love can bloom even on the battlefield?"
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Geti
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« Reply #2955 on: August 10, 2014, 04:52:07 AM »

You can click big images like that to shrink them now but imo it should really be the other way around; if someone closer to Derek could nag him to check up on the thread about that that'd be pretty swish.

Axe looks pretty cool, the damage on the blade might stand out with the mirrored texture but overall I like the feel.
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McMutton
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« Reply #2956 on: August 14, 2014, 12:37:30 PM »

Nice stuff Delko, Colon.

Cross-postin' from Ethios. Redesigned the mage:
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Whiteclaws
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« Reply #2957 on: August 14, 2014, 03:40:28 PM »

why is the eye the color of the skin?
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ndke
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« Reply #2958 on: August 14, 2014, 03:49:39 PM »

I'm not really used to work with 3D stuff, but hey, I managed to do this today:

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McMutton
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« Reply #2959 on: August 14, 2014, 08:14:41 PM »

why is the eye the color of the skin?

It's the art style.
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