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1411421 Posts in 69363 Topics- by 58416 Members - Latest Member: timothy feriandy

April 18, 2024, 12:39:28 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)3D thread
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jddg5wa
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« Reply #3100 on: November 29, 2014, 12:16:31 PM »

Made a Totoro model to get a pattern that I can use to make a stuffed animal.
« Last Edit: November 30, 2014, 06:17:57 AM by jddg5wa » Logged

"Around here, however, we don't look back for very long. We keep moving forward, opening new doors, and doing new things, because we're curious and curiosity keeps leading us down new paths." - Walt Disney
Pixelgent
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« Reply #3101 on: November 29, 2014, 09:21:21 PM »

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by MSLF
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« Reply #3102 on: November 30, 2014, 06:56:57 PM »


How the he-- did you do that?!
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Jad
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« Reply #3103 on: December 01, 2014, 03:01:09 AM »

I want to see that thing spin.
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SolarLune
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« Reply #3104 on: December 01, 2014, 07:19:49 AM »

@MSLF

If it's the same flow as the last time he did something similar:

The sketch material in zbrush, then polypaint over it.

You could also probably sculpt it in Blender and then use perspective painting to paint directly on the shape. Different flow, but I never use perspective painting, so it's something cool to keep in mind.
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Azure Lazuline
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« Reply #3105 on: December 04, 2014, 10:59:42 PM »



Big promo render of a boss for Copy Kitty. This plugin is super fun!
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shellbot
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« Reply #3106 on: December 05, 2014, 12:34:37 AM »



I enjoy this.

That is all.
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Cellusious
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« Reply #3107 on: December 05, 2014, 11:48:14 AM »

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sam_suite
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« Reply #3108 on: December 10, 2014, 03:18:30 PM »

Here's a little turntable of a car I made for Radon:



I'm very new to 3D modeling, so any tips would be greatly appreciated!
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gimymblert
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« Reply #3109 on: December 10, 2014, 04:32:26 PM »

That's rad I like teh style
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JWK5
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« Reply #3110 on: December 11, 2014, 09:47:05 AM »

I tried but I seems to only have a heavy hand + I want to maintain a delicate balance to keep the skins as "silver" type of black skin, which does not looks like I succeed. And the manipulated nuance are so small now (yet have an impact) that the likelihood of things being mess up by uncalibrating screen is high, I already struggle with a luminescent random splocth pattern that fucks up colors and values, I don't see flat surface anymore, especially when I go toward the dark.

However if anyone is willing to do a paint over ... go fot it!


EDIT:


Here was the main skins references.

I wanted to go for the most difficult set up
- The darkest stylized black "silver" skin for an average "every women"
- With unlit texture
- 4C type of hair
- low poly (Gamecube era)
- Readable nuanced expressions on face to favor identification
- cute?

Silver refer to something I found on black skin make up expert books, basically it refer to the type of jewelry use to compliment a certain type of dark skin, aka silver or gold.

edit2:
Another solution was to found a strong visual metaphor to represent the idea of this type of skin instead of the skin directly. This I haven't found yet.

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gimymblert
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« Reply #3111 on: December 11, 2014, 03:11:30 PM »

I have write more about it here and the goal I try to reach (stylized look)

http://forums.tigsource.com/index.php?topic=43003.0
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Cellusious
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« Reply #3112 on: December 12, 2014, 08:47:16 AM »

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nicked
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« Reply #3113 on: December 15, 2014, 12:51:18 AM »

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McMutton
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« Reply #3114 on: December 15, 2014, 03:17:41 PM »

Going to start putting more detail into the textures on the character's faces.



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gimymblert
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« Reply #3115 on: December 15, 2014, 03:31:04 PM »

You are alone on that project? because that's really a lot of awesome work!
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beestings
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« Reply #3116 on: December 15, 2014, 06:17:43 PM »


i am really digging this! not sure if its a game or what but the only comments I have is that the scenery screams african savannah while everything else seems sort of suburban, not sure what type of look you were going for though!
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nicked
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« Reply #3117 on: December 15, 2014, 10:46:48 PM »

I was going for a contrast between a dainty, pastel, papercraft look and a shocking subject matter. The setting is supposed to be African, but "generically" African to avoid direct correlation to any real world atrocities. It's not for any game, at least not yet. Smiley
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McMutton
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« Reply #3118 on: December 16, 2014, 11:10:20 AM »

Man, someone mentioned that the original hair didn't seem detailed enough for the new face, but I'm not sure; I don't know which hair is better:




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gimymblert
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« Reply #3119 on: December 16, 2014, 11:56:10 AM »

New hair does has SO MUCH style, old hair where kinda ... plain especially the swirl and the front hair transition to the cap, but the polycount fit your budget?
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