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April 19, 2024, 11:18:12 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)3D thread
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SolarLune
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It's been eons


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« Reply #3120 on: December 17, 2014, 09:54:08 AM »

First one, for sure. Much more detailed and cool-looking.
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ANtY
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i accidentally did that on purpose


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« Reply #3121 on: December 17, 2014, 11:57:57 AM »



she pretty
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Kenney
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« Reply #3122 on: December 17, 2014, 12:36:51 PM »

Low poly render of a winter scene, my first! Coffee



Full view
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Henry_Oswald
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« Reply #3123 on: December 19, 2014, 08:48:23 PM »

Man, someone mentioned that the original hair didn't seem detailed enough for the new face, but I'm not sure; I don't know which hair is better:






I prefer the old hair. The new one is really busy and distracting from the overall character. Also, the poly count is definitely higher. There's something nice about the simplicity behind the old style.
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mepyka
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« Reply #3124 on: December 20, 2014, 05:19:40 AM »

Model of a small medieval House i have done. Conceptdraw ist not from me. Screenshot from Blenders Game Engine.

Mepyka  Smiley


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Pixelgent
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Pixels and Polygons


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« Reply #3125 on: December 21, 2014, 12:53:03 AM »

@shellbot Thank you.

Gifts for you all!



Edit One more

« Last Edit: December 21, 2014, 11:42:01 PM by Pixelgent » Logged
Whiteclaws
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#include <funny.h>


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« Reply #3126 on: December 26, 2014, 06:21:18 PM »

The new hair looks like icecream or the glaze on a cake
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SolarLune
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« Reply #3127 on: December 26, 2014, 08:08:38 PM »

I assume you're responding to McMutton's post. The "swirl-y" hair is the old one; the new one is the more detailed, spikier one (the one I prefer).

@Pixelgent - Nice texture work, though I dunno how I feel about the lighter pixels on the corners of the models. I like those bottles especially, though I feel like the cork is "understated" and a bit too short, though maybe that's intended.
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Elliott D.
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« Reply #3128 on: December 26, 2014, 11:54:52 PM »






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Sazem
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...


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« Reply #3129 on: December 31, 2014, 07:37:39 AM »

Really nice one`s Elliott D. I really like the low poly women, its beatiful !

Unity had community art challenge this month with first price the Pro license.. so I had to start learning 3d again after all these years (last time I like finished something with 3d was like 2003?). I spend whole month learning Blender and making this one 3d model. January I will continue making my game again..

Anyway here is my entry for the contest:

https://sketchfab.com/models/aaae75eabc8f4a9ba879f3c563f9a4f6

Anyone else from Tig joined to contest?

Happy new year for everyone!!
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BomberTREE
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« Reply #3130 on: December 31, 2014, 09:28:57 AM »



Trying to learn!
« Last Edit: January 09, 2015, 11:40:51 AM by kitheif » Logged
oahda
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« Reply #3131 on: January 02, 2015, 02:14:25 PM »

o i maded da train

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gimymblert
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« Reply #3132 on: January 02, 2015, 02:38:54 PM »

Time to get onboard
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poe
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« Reply #3133 on: January 02, 2015, 03:21:32 PM »

Looks fantastic! Same with the wall underneath.
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joseph ¯\_(ツ)_/¯
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« Reply #3134 on: January 02, 2015, 03:41:51 PM »

That's an excellent train prinsessa~



This got some traction on twitter recently so I guess I'll show it here too. Investigations for a game of mine's art style that i did like, late last summer. Here's some of da technical stuff
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MatthewJura
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« Reply #3135 on: January 02, 2015, 04:20:46 PM »



Let it be my first post as an hello to this forum  Beer!
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gimymblert
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« Reply #3136 on: January 02, 2015, 04:36:22 PM »

We had the locomotive now we have the wagon, choochoo moth*rfuck*r
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oahda
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« Reply #3137 on: January 03, 2015, 03:07:22 AM »

Time to get onboard
not sure that's a good idea

Looks fantastic! Same with the wall underneath.
Yay! First model in like at least a year.

Let it be my first post as an hello to this forum
moar trenz!
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Cellusious
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« Reply #3138 on: January 03, 2015, 02:28:29 PM »

@Catguy that's rad



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poe
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« Reply #3139 on: January 03, 2015, 02:30:44 PM »

@Cellusious the top and hard are hard to read (top is the hardest), but the middle one looks great.
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