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TIGSource ForumsDeveloperArt (Moderator: JWK5)3D thread
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xrg
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« Reply #3160 on: January 25, 2015, 12:41:07 AM »

I need to post here more often, there is always cool stuff here. Here is a dagger I did in Blender for a tutorial series.

« Last Edit: January 25, 2015, 12:47:43 AM by xrg » Logged

Sazem
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« Reply #3161 on: January 25, 2015, 01:47:30 PM »

Xrg, your videos on youtube are truly inspiring and the pilar hand painting video was how I learned to paint in Blender.
Its funny how I was just watching first part of that dagger tutorial and then I dedicated to have a break and check tig`s and here you are too Smiley

Keep up the amazing work!
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Cellusious
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« Reply #3162 on: January 27, 2015, 02:40:12 PM »


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gimymblert
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« Reply #3163 on: January 27, 2015, 03:53:30 PM »

cool!
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Tennis
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« Reply #3164 on: January 28, 2015, 03:46:28 AM »

Just finished this guy:


xrg: love the texture Gentleman
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klamp
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« Reply #3165 on: January 28, 2015, 11:12:13 AM »

Just finished this guy:


This is so rad!
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Twitter: @candidklamp
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Portfolio: klamp on artstation
swordofkings128
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« Reply #3166 on: January 28, 2015, 08:11:15 PM »

@Cellusious I really like the palettes you're working with, especially in your last couple posts.

@swordofkings128 Thanks! Love your nature scene. How did you get the pixelated look with your 3d models? Is it a shader or post-processing of some sort?

Thank you! Here's a quick explanation:

Photoshop has an option to index the colors of an image. You can define the amount of colors and choose how it intersperses the colors. There's dither(or pattern) which just alternates between colors to get what appears to be a smooth blend, and there's diffusion which approximates colors without using a grid like dither does.



Now, pattern dithering looks better, but the issue you'll have is if the image is scaled down even slightly, there can be lines of colors, so I opted to give all images in the game the diffusion treatment. I'm going for mid 90s pre-rendered graphics like Myst, or any other game of that time, and one of the most iconic parts to that "style" is weird patterns of colors, or a bunch of light color dots... that's what helps make it feel authentic.



I made a soda can! :D


Sheesh Tennis, that's beautiful! ;_; Whenever I see your models, I can't help but admire both your 3d and 2d expertise.

Oh and xrg, awesome dagger + tutorial. Very informative on blender's paint tools! Thank you so much for making a tut- if it weren't for people like you, those who want to spread knowledge, I wouldn't have any idea what I'm doing.

edit: I'm reluctant to show too much of the ship, but here's a shot of some of the pier with the props I made today and yesterday-
« Last Edit: January 28, 2015, 11:40:36 PM by swordofkings128 » Logged

Cellusious
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« Reply #3167 on: January 29, 2015, 05:00:30 PM »

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gimymblert
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« Reply #3168 on: January 29, 2015, 05:26:35 PM »

Why there is vertical tearing?
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Quarry
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« Reply #3169 on: January 29, 2015, 05:54:08 PM »

Art
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gimymblert
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« Reply #3170 on: January 29, 2015, 06:00:49 PM »

technically I mean Tongue
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Quarry
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« Reply #3171 on: January 29, 2015, 06:19:28 PM »

For... art purposes Giggle
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mankoon
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« Reply #3172 on: January 29, 2015, 06:27:10 PM »

That was hypnotic
in a really cool way.



Actually I enjoyed the slow load it had for me.
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gimymblert
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« Reply #3173 on: January 29, 2015, 06:42:35 PM »

For... art purposes Giggle

well I wanted to ask "HOW" it does appear but hey  Big Laff
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Μarkham
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« Reply #3174 on: January 29, 2015, 10:08:34 PM »

Wow, it's been a few years since I've really posted anything on these forums.  I modeled this last year in Maya, textured with Mari and Photoshop - Goatfrey the goat:

2D character design


3d model





Eventually I'll get around to rigging him, but that isn't something I can afford to work on at the moment. Undecided
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Cellusious
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« Reply #3175 on: January 30, 2015, 06:54:29 AM »

Quote from: ??
For... art purposes Giggle

well I wanted to ask "HOW" it does appear but hey  Big Laff

licecapped directly inside blender's render window because my blender ver is a few years old and it doesn't allow playing the animations in editor
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« Reply #3176 on: January 30, 2015, 12:00:25 PM »

Just finished this guy:


xrg: love the texture Gentleman

great stuff!
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gimymblert
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« Reply #3177 on: January 30, 2015, 01:08:15 PM »

@cell

Okay thnaks, I get it now
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inkBot
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« Reply #3178 on: February 01, 2015, 02:37:44 AM »

Wanted to brush up on working with 3D, so started on this.


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« Reply #3179 on: February 01, 2015, 05:32:12 PM »

licecapped directly inside blender's render window because my blender ver is a few years old and it doesn't allow playing the animations in editor
Just FYI every version of blender I've used has allowed exporting as a bunch of separate images, which can pretty easily be giffed together Smiley

@inkBot looking good but the eyes are worlds apart from the style of the concept image Smiley
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