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TIGSource ForumsDeveloperArt (Moderator: JWK5)3D thread
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inkBot
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« Reply #3180 on: February 01, 2015, 10:13:53 PM »

@Geti: Thanks. And true. I was more concerned with the topology of the face at the time. Will likely go in and try and make it look closer to the concept when I'm working on details.

Edit: Update:
« Last Edit: February 02, 2015, 12:59:49 PM by inkBot » Logged


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swordofkings128
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« Reply #3181 on: February 04, 2015, 01:00:33 AM »

InkBot, lookin' good! I'm looking forward to seeing it textured. Smiley Great job on the hands especially!

I made an ant for a scene I'm working on. While doing this, I wasn't sure if I want my ants walking on all 6 legs like regular ants or standing up. One of the greatest things with 3d modeling imo is a model can be posed in almost anyway once it's got a skeleton, so I took my ant that I modeled to be like a regular ant, and posed it to be standing up.





I'll do some real texturing tomorrow, depending on how difficult it'll be to unwrap this. I have a pretty good idea of how I'll go about it though...
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« Reply #3182 on: February 05, 2015, 11:05:32 AM »

Screencapped from Unity

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swordofkings128
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« Reply #3183 on: February 06, 2015, 07:17:35 PM »



Textured- textured, rigged, and in the intended scene at the moment.

Also made some more stuff:



Tree, and fallen twigs... Next, bushes to go around the tree, sidewalk around the tree, and some more general background décor.

Saturator, that's neat! Nice colors, and I like the grainy kind of filter/effect thing you go going on. The upside down fellow has me curious...

Oh an also, Markham I don't know why this wasn't in my last post, but that goat is stylish! You translated the design very well into 3d.
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Geti
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« Reply #3184 on: February 10, 2015, 04:51:12 PM »

Playing around in blender last night, shrine between two rock monoliths in a grassy field or something.
All blender, even postp. Environment lighting is doing a lot of the work, haha.

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Geti
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« Reply #3185 on: February 12, 2015, 04:21:58 PM »

Style test - will be tricky to get going real-time but not impossible I think. Will need some handmade colour tables with intentional "mist falloff" colours for a start though Smiley


(old version, darker wood and more outline)
« Last Edit: February 12, 2015, 07:44:19 PM by Geti » Logged

Delko
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« Reply #3186 on: February 14, 2015, 11:10:36 AM »


Messing with pixels and normal map
« Last Edit: February 14, 2015, 01:21:15 PM by Delko » Logged

Quarry
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« Reply #3187 on: February 14, 2015, 11:40:41 AM »

Change the extension to .gif, not .gifv. GIFV is a fake "format" imgur made because they wanted to look innovative or something
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Sik
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« Reply #3188 on: February 14, 2015, 02:41:08 PM »

They switched to WebM to save on bandwidth usage, actually, which is a very good reason (but yeah, there was no reason for the new extension other than to indicate that it originated from a GIF).
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gimymblert
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« Reply #3189 on: February 14, 2015, 03:48:46 PM »

@delko
How did you do the reflection? can you show the texture? How did you handle lighting?
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Quarry
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« Reply #3190 on: February 14, 2015, 10:33:38 PM »

They switched to WebM to save on bandwidth usage, actually, which is a very good reason (but yeah, there was no reason for the new extension other than to indicate that it originated from a GIF).

You can't img tag video files though, it requires HTML5 video tag (or a Flash fallback) to display them. DEREEEEEK!
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Cellusious
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« Reply #3191 on: February 15, 2015, 05:39:06 AM »


« Last Edit: February 15, 2015, 04:05:59 PM by Cellusious » Logged

Armageddon
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« Reply #3192 on: February 16, 2015, 05:32:10 PM »

They're so sexy! You better be making a game with these. Even just an interactive art demo thing. I love the specular/slime look in the first gif.
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Jad
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« Reply #3193 on: February 18, 2015, 06:36:58 AM »

it's final fantasy 7!

I don't know why I think that. regardless, it captures the techno-ghost of the playstation games, so I really want to play
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swordofkings128
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« Reply #3194 on: February 19, 2015, 01:54:00 AM »

Work on my Myst-like has been proceeding rather satisfactorily :D yet, I still don't have a title.



The observatory world- "the window to the stars." I'm planning on having a more elaborate puzzle here, involving using the telescope to move planets around and perhaps visiting the surface of the worlds... something like this:



But like... with stuff on it. :x
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« Reply #3195 on: February 21, 2015, 10:39:14 AM »


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Oroboros
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« Reply #3196 on: February 23, 2015, 02:57:00 PM »




That glitchy look is rad.
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Cellusious
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« Reply #3197 on: February 25, 2015, 03:38:43 PM »

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McMutton
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« Reply #3198 on: February 25, 2015, 04:12:19 PM »

I made a giant sky-clock thingy.



It's kinda big.

« Last Edit: February 25, 2015, 04:20:50 PM by McMutton » Logged
Jad
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« Reply #3199 on: February 26, 2015, 01:44:32 AM »



AAAH <3
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