SolarLune
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« Reply #3360 on: July 29, 2015, 09:46:46 PM » |
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That character is very well done and appropriately MML like. It seems right up my alley!
@Henry - Very nice tower! That clean untextured look may not be what you are going for, but it's a really nice, simple approach to things (reminds me of the Apotos levels from Sonic Unleashed).
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letsap
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« Reply #3361 on: July 30, 2015, 01:12:31 AM » |
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Oh man thank you for the kind words (everyone!) but that's such a cool model, I remember it. In fact I have it saved on my hard drive somewhere. How long did that fella take you to rig, if you rigged it?
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Diabetes Forecast
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« Reply #3362 on: July 30, 2015, 10:27:35 AM » |
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I actually never rigged it, haha. I never expected to get any use out of a rigged version, so i never got around to that part. I built it and then posed it by hand.
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olli
Level 1
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« Reply #3363 on: July 30, 2015, 10:32:39 AM » |
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man, that's just super cool!
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letsap
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« Reply #3364 on: August 01, 2015, 12:26:29 AM » |
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Ah gosh, thanks. I made this city worker in a couple days... will probably revisit him later to give him proper shading. Right now the UVs are just both faces on one axis sharing a texture.
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zilluss
Level 1
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« Reply #3365 on: August 01, 2015, 03:38:34 PM » |
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3D is fun to learn.
I love the art style. Does this belong to a game or is it just for practice?
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Seiseki
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« Reply #3366 on: August 01, 2015, 03:53:45 PM » |
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A lot of work, but I'm trying to paint all the light by hand and then have 2 textures I can blend together.
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Delko
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« Reply #3367 on: August 01, 2015, 03:59:48 PM » |
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Sky Rogue is finally on steam. Games come a long way since I first started posting models for it. Check it out.
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TheLastBanana
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« Reply #3368 on: August 01, 2015, 04:14:44 PM » |
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@Seiseki: That looks so crisp and chunky. I love it Manual lightning sounds interesting too. @Delko: Everything you've posted about Sky Rogue has looked fantastic. Congrats on getting it to Steam!
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letsap
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« Reply #3369 on: August 01, 2015, 05:07:46 PM » |
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3D is fun to learn.
I love the art style. Does this belong to a game or is it just for practice? I'm doing my best to make it into a game. See pastelllian.tumblr.com for my lil dev blog thingy. Seiseki that's beyond gorgeous, holy crap.
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letsap
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« Reply #3370 on: August 03, 2015, 02:17:39 AM » |
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Aw jeez thanks DF! I'll let you know when I get to that point for sure. Your robot lady's cool, she reminds me a lot of Crescens from Xenogears. Today I did some Nihei inspired architecture. Gotta texture it and add in all the detail-y bits now. It took a lot less time than I imagined it would have to make something like this.
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Diabetes Forecast
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« Reply #3371 on: August 03, 2015, 11:43:45 AM » |
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YEEEEESSSSS! Nihei's environments are so cool to look at, it's kind of baffling how few attempts people have made to make it in 3D.
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letsap
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« Reply #3372 on: August 04, 2015, 01:44:13 AM » |
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It's really a shame, because it's so satisfying to slap pipes and lights everywhere.
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gimymblert
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« Reply #3373 on: August 04, 2015, 08:17:16 AM » |
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looks fun
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ProgramGamer
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« Reply #3374 on: August 04, 2015, 09:22:04 AM » |
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@letsap
Your 3d modeling style reminds me a lot of 0x10c, that one space programming game Notch canceled.
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The MegaMagic Dude
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« Reply #3375 on: August 06, 2015, 03:30:23 AM » |
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I like the light a lot. It give the picture a feel of peacefullness but a little bit disturbing! Nice atmosphere!
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Keops
Level 6
Pixellin' and Gamedev'n
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« Reply #3376 on: August 06, 2015, 05:51:38 PM » |
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I'm glad you liked my early 3D stuff, The MegaMagic Dude. I'm still experimenting with lights and all that, as well as getting better with modeling. I'm going to work on textures so I can do some cool low-poly pixel texture art This thread is inspiring!
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letsap
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« Reply #3377 on: August 07, 2015, 09:46:32 AM » |
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And then here, where I start to break apart and populate things.
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Diabetes Forecast
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« Reply #3378 on: August 07, 2015, 09:47:30 AM » |
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is that a rail launcher ship? it looks like it's meant to launch reeeeeeaally big things.
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Keops
Level 6
Pixellin' and Gamedev'n
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« Reply #3379 on: August 07, 2015, 05:10:50 PM » |
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Trying to nail that lowpoly + pixel art retro look, kinda happy for my first try, but still a long way ahead.
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