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1411413 Posts in 69360 Topics- by 58415 Members - Latest Member: sophi_26

April 16, 2024, 03:56:17 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)3D thread
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Azure Lazuline
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« Reply #3400 on: August 24, 2015, 10:18:13 PM »

Nice gears there, Azure; what methods did you use to figure out how many teeth you needed? I've done some gears myself in the past and that was a huge pain.

There's 3 "planet" gears so I knew the outer ring needed to be a multiple of 3 teeth. After that it was just experimenting to see what looks good. The planet gears and the sun gear have the same amount of teeth but aren't the same size - that means technically they shouldn't be able to turn, but who cares!
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gimymblert
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« Reply #3401 on: August 25, 2015, 05:47:56 PM »

TIPS FOR functioning GEAR

use inkscape, use their gear stuff, prototype, export the svg to your 3D soft, extrude, correct for artistic impact,  ? ? ?, profit!

http://tavmjong.free.fr/INKSCAPE/MANUAL/html/Paths-LivePathEffects-Gears.html
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Armageddon
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« Reply #3402 on: August 26, 2015, 05:59:59 PM »

Someone tell me how to model dem shapes.




How do I connect anything 45 degrees sucks. Maybe I just need to think bigger, bigger grid. All fit perfectly into squares you know?
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ProgramGamer
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« Reply #3403 on: August 26, 2015, 06:04:19 PM »

What are you trying to do, train tracks?
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Armageddon
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« Reply #3404 on: August 26, 2015, 06:07:28 PM »

Roads. Specifically the New Mombasa modular city from ODST.

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gimymblert
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« Reply #3405 on: August 26, 2015, 06:12:06 PM »

45°?

well before that I will toss the usual suspects for modularity in general
http://www.gamasutra.com/view/feature/130885/creating_modular_game_art_for_fast_.php
http://blog.joelburgess.com/2013/04/skyrims-modular-level-design-gdc-2013.html
https://udn.epicgames.com/Two/WorkflowAndModularity.html
http://www.scottjonescg.co.uk/FYPResearch/Investigation_into_modular_design_within_computer_games_v1.0.pdf
https://www.pinterest.com/waltersomol/modular-level-design/

My own solution is generally like that







corner tile
« Last Edit: August 26, 2015, 06:28:01 PM by Jimym GIMBERT » Logged

ProgramGamer
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« Reply #3406 on: September 03, 2015, 09:40:05 AM »

Oh man, imagine if you beveled all the edges slightly! That would look even sweeter!
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diegzumillo
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« Reply #3407 on: September 03, 2015, 10:10:45 AM »

Looks great! Put a shader on that transparent part. In my head it looks cool with an aquarium-like distortion

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Diabetes Forecast
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« Reply #3408 on: September 03, 2015, 10:48:50 AM »

If the thing I imported it to actually allowed for shader editing I'd probably do that. sadly it's kind of a clunky pile of junk. it gets the job done, atleast.
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sparkling vinegar
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« Reply #3409 on: September 03, 2015, 11:40:21 AM »

Some random stuff for a random project.

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« Reply #3410 on: September 07, 2015, 08:24:30 PM »



Herreth got a nice little revamp today. I still have to fix those blocky hands though.
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CobraMode
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« Reply #3411 on: September 09, 2015, 12:55:17 PM »

Working on a new one for Dwelvers.

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CobraMode
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« Reply #3412 on: September 09, 2015, 10:43:49 PM »

I promise that this redesign was necessary:

Nice work McMutton. I really like those proportions. I'm interested to see what you do with the gun.
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Seiseki
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« Reply #3413 on: September 11, 2015, 12:58:06 PM »

Awesome, looks like concept art that has come to life!
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mepyka
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« Reply #3414 on: September 12, 2015, 03:37:35 AM »



Just some things for a great breakfast Smiley
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Schoq
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« Reply #3415 on: September 12, 2015, 01:08:04 PM »

that picture is making me nervous about headcrabs
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YellzBellzDotCom
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« Reply #3416 on: September 14, 2015, 04:32:06 PM »

Heres a little character for my Kitty Krossbow game...

Weeeeeeee!


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c023-DeV
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« Reply #3417 on: September 15, 2015, 10:48:49 AM »

Haters hate me for this:

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gimymblert
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« Reply #3418 on: September 15, 2015, 12:54:27 PM »

Haters hate me for this:


 Big Laff
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c023-DeV
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« Reply #3419 on: September 15, 2015, 01:33:04 PM »

A few more (including male skin) just to throw out some diversity:







My old Dominance War creations:


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