gimymblert
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« Reply #3480 on: November 15, 2015, 11:26:03 AM » |
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that's truly great
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roccobandito
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« Reply #3481 on: November 15, 2015, 01:39:44 PM » |
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@raku love the retro 3d style. I've wanted to do a hexen style game for a long time now. The thought of having 3d based sprites without having to spend too much time animating sounds nice. I just gotta learn how to program or find a partner haha. here's a go at it and a random cyber beast thing
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Quarry
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« Reply #3482 on: November 15, 2015, 07:32:10 PM » |
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90s pre-rendered bitmaps are my jam
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Magurp244
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« Reply #3484 on: November 16, 2015, 10:18:55 PM » |
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#swordofkings128 Nice, I think a game based on frog dating could get pretty wierd though, especially considering some frogs can spontaneously swap genders, lol.
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swordofkings128
Level 6
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« Reply #3485 on: November 17, 2015, 08:32:22 AM » |
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Thank you! In the world of amphibian amore, that's what is known as "versatile" heheh...
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savethejets
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« Reply #3486 on: November 17, 2015, 08:23:40 PM » |
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Fixing up some prototype levels
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Seiseki
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« Reply #3487 on: November 18, 2015, 06:24:19 PM » |
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I posted this Mining ship a while back.. But it always bothered me, now I finally got around to revamping it, I can't see how I missed the entire issue with the contrast. The old one looks so washed out and not very sharp. I also smoothened out the shapes quite a bit. Still a wip though, as you can see from the checker pattern, untextured bits. If you're wondering why the new one has vertically aligned engines, It's a VTOL, the engines rotate. It can only operate in low gravity environments.
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Howard Day
Level 1
Huge fan of spaceships and exposions.
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« Reply #3488 on: November 19, 2015, 01:15:06 AM » |
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Yay! Glad to see that one again. :D
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nicked
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« Reply #3489 on: November 19, 2015, 02:40:11 AM » |
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Nice ship! I love this style of 3D with pixel art textures. Anyone got any tips or tutorials for achieving this look in Blender? Every time I've tried it, the UV mapping doesn't come out right.
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Cobralad
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« Reply #3490 on: November 19, 2015, 02:59:04 AM » |
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just turn off mipmaps and adjust all faces on uv to have parralel lines
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Seiseki
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« Reply #3491 on: November 20, 2015, 04:06:57 AM » |
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Yeah, you also need to enable snap to pixels. Use a pixel grid pattern. Angled surfaces/diagonals are a pain, you'll have to make some compromises when it comes to the size of pixels vs how well they line up with the rest. When two edges don't line up properly, I just make sure the seams between them have the same color, so they just blend together.
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Ree
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« Reply #3492 on: November 24, 2015, 11:47:05 AM » |
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That's looking so lovely! Is there by chance a project attached to this beautiful ship? (one can hope to see more)
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Seiseki
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« Reply #3493 on: November 25, 2015, 08:43:22 AM » |
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Thanks! Yeah, we've been working on a DF-like space station sim for over a year now.. There will be a devlog soonish..
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Raku
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« Reply #3494 on: November 26, 2015, 03:05:20 AM » |
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Ooh, these are fantastic! I love the crisp low-res textures are really nostalgic but new at the same time. I love these!
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csg
Level 1
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« Reply #3495 on: November 27, 2015, 07:48:06 AM » |
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Oh Seiseki, your stuff is absolutely stunning! It reminds me of xenogears from the psx with its 3d pixelated stuff, but just so much better. I'm really curious about this! I'm working on some of my models for Zirkonia! =)
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zombieonion
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« Reply #3496 on: November 27, 2015, 09:01:12 AM » |
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csg that looks good, in game too. Very readable.
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Quarry
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« Reply #3497 on: November 28, 2015, 03:27:08 AM » |
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Thanks! Yeah, we've been working on a DF-like space station sim for over a year now.. There will be a devlog soonish.. * faints *
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Azure Lazuline
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« Reply #3498 on: December 07, 2015, 05:36:59 PM » |
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not for a game, just messing with fractals!
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gimymblert
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« Reply #3499 on: December 07, 2015, 07:55:43 PM » |
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hypnoptic
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