Quarry
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« Reply #3500 on: December 10, 2015, 10:35:42 AM » |
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That ain't a fractal though
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ProgramGamer
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« Reply #3501 on: December 10, 2015, 02:47:33 PM » |
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That ain't a fractal though
Mathematical proof?
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Canned Turkey
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« Reply #3502 on: December 10, 2015, 03:19:34 PM » |
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A fractal is a never-ending pattern. Fractals are infinitely complex patterns that are self-similar across different scales. Example: That hex tube thing looks cool but it's not a complex pattern, and it's not self similar.
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gimymblert
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« Reply #3503 on: December 10, 2015, 04:10:58 PM » |
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- self similar check- infinitely complex check- never ending check - different scale checkIt's a f*** fractal
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ProgramGamer
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« Reply #3504 on: December 10, 2015, 04:17:27 PM » |
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A circle is not a fractal. That's all I can contribute to this discussion lol
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Canned Turkey
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« Reply #3505 on: December 10, 2015, 04:22:19 PM » |
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If you zoomed in on one of the bars that makes up the inner tube, you wouldn't find any self-repeating or details. It's not self similar on a small scale, it's self similar as you keep traveling down the tube.
Infinite pattern != fractal
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gimymblert
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« Reply #3506 on: December 10, 2015, 04:32:39 PM » |
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wrong, the tube is a self repeating line
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ProgramGamer
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« Reply #3507 on: December 10, 2015, 04:38:42 PM » |
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I think he means that a fractal is self repeating no matter how you look at it, which is not the case for this trippy tunnel doodad.
Hence, infinite pattern != fractal.
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gimymblert
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« Reply #3508 on: December 10, 2015, 06:15:04 PM » |
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I thought the smiley give it away but alas
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gimymblert
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« Reply #3510 on: December 11, 2015, 02:50:55 PM » |
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wow it took me a moment to understand
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FawfulBeans
Level 1
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« Reply #3511 on: December 26, 2015, 04:16:01 PM » |
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They're pretty awesome. Are they scripted or animated in something, how'd you make them?
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ompuco
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« Reply #3512 on: January 02, 2016, 01:31:42 PM » |
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Trying to get used to working and animating in 3D. Never attempted 3D animation before but I suppose it couldn't hurt to learn yet another medium to animate in! (jk animation will always hurt)
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GalaethGames
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« Reply #3513 on: January 03, 2016, 02:50:55 PM » |
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Trying to get used to working and animating in 3D. Never attempted 3D animation before but I suppose it couldn't hurt to learn yet another medium to animate in! (jk animation will always hurt) It looks great, I like the falling animation! The body and arms look fluid, it¡s legs walk like a robot, so if that's what it is, fantastic!
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sparkling vinegar
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« Reply #3514 on: January 13, 2016, 02:12:56 PM » |
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be quiet and look at another one It reminds me this :
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DEAD END - out on iOS Android & WP8
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ProgramGamer
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« Reply #3516 on: January 14, 2016, 08:10:47 PM » |
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What software did you use?
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Raku
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« Reply #3517 on: January 14, 2016, 11:11:49 PM » |
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Sculptris to make it, FireAlpaca to color it
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ProgramGamer
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« Reply #3518 on: January 14, 2016, 11:21:53 PM » |
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You used a bunch of simple shapes and assembled them together, didn't you? This is good if you want a blueprint to go off of when you're making a 3D model, but in general it looks bad when you do that because you can tell exactly where the shapes intersect. Don't get me wrong, this is an excellent start, but you want to actually model a character with vertices and stuff based on that now. Which is probably what you're doing, right?
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swordofkings128
Level 6
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« Reply #3519 on: January 21, 2016, 12:18:02 AM » |
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programGamer, I think Raku was going for an older looking style with that model. In the early days of 3d, lots of characters were made out of basic shapes for a lot of a variety of reasons(lack of resources, skill, hardware/software capabilities, etc). The style reminds me of the pre-rendered sprites in Treasure Hunter G: http://fantasyanime.com/legacy2/hunterg_art.htmI wouldn't say it looks bad in this case, but I must confess if it looks like old 3d I'm most likely in love it! If you were to make a pre-rendered sprite game Raku, it would look amazing. With these models you've shown you definitely have a good sense of how a segmented/different parts character can be made too look consistent with what was made back in the day. I've been working on a bunch of props for a reworking of an older world in Frog Days and figured I'd do a fancy shot where the background is out of focus:
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« Last Edit: January 21, 2016, 12:23:53 AM by swordofkings128 »
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