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877250 Posts in 32852 Topics- by 24294 Members - Latest Member: RopeDrink

May 19, 2013, 12:43:37 AM
TIGSource ForumsDeveloperCreativeArt3D thread
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Author Topic: 3D thread  (Read 247093 times)
Falmil
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« Reply #900 on: October 27, 2011, 02:35:50 PM »

Here's some crap I'm working on.


Obligatory "Holy crap!" introduction. That's really 3D? Something like that house would have easily passed just as well in the pixel art thread and still get the compliments.
This is more the kind of thing I like in terms of 3D models. The pixeled and cel-shaded looks have always seemed to be more constant in terms of quality and always look good to me compared to "regular" 3D models that always look like they could stand more polish because they have that same old dull texture.
« Last Edit: October 27, 2011, 08:09:35 PM by Falmil » Logged
Atnas
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« Reply #901 on: October 27, 2011, 06:21:21 PM »


Must.. resist... urge... to build... more mockups...  Waaagh!

Kiss surely one a day won't hurt.
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Geti
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« Reply #902 on: October 28, 2011, 04:31:00 AM »



Keep playing around with the scene and losing hours :/
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CowBoyDan
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« Reply #903 on: October 28, 2011, 04:38:07 AM »

Nice Geti, that image really makes me want to run around an explore.  Its like the ruins of a lost kingdom or empire.  Why did it collapse?  who were the people?  Are there people nearby who are their descendents?  Maybe a small town with an Inn?  Do they know what happened?  Maybe I should head into town and ask around, maybe there are secrets or something valuable.
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kamac
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« Reply #904 on: October 28, 2011, 05:47:55 AM »

Very nice indeed!
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Geti
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« Reply #905 on: October 28, 2011, 06:00:47 AM »

objective complete Coffee

Favourite part of the last one is the foliage on the wall. Have to get back to KAG related stuff now though.

And uni, exams starting tuesday, eep.
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SolarLune
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« Reply #906 on: October 28, 2011, 06:16:07 AM »

-Awesome image-
Keep playing around with the scene and losing hours :/

Very nice job. I think the bricks are too thin, though - perhaps you could take them from four bricks on a single cube to two. It still looks great, though.  Hand Thumbs Up Left Smiley
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Valerien
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« Reply #907 on: October 28, 2011, 08:51:00 AM »

Here's some crap I'm working on.


No need for false modesty here. How are you doing your textures for this render ? Simply pixel art ?

Some personal work from before this summer (you can find more on my blog, i didn't want to spam this topic with a dozen of images) :
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Zest
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« Reply #908 on: October 28, 2011, 11:20:15 AM »

Wow, that looks lovely! What was the project, exactly?
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kamac
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« Reply #909 on: October 28, 2011, 12:43:02 PM »

I love menus with 3d style like you showed.
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Valerien
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« Reply #910 on: October 28, 2011, 10:31:23 PM »

It was a 3d port, a simple map because we were two making it. Still it was rather big. In fact that was for my first year in college, and we had a terrible teacher, at least as much as the school so we made a project on our own to show people what they could have done with a little art direction... yet we didn't really make one but that was still fun !
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Mono
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« Reply #911 on: October 29, 2011, 12:48:52 PM »


Must.. resist... urge... to build... more mockups...  Waaagh!

If you don't make anything out of this then you have to turn it into a minecraft texturepack.
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Geti
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« Reply #912 on: October 29, 2011, 02:11:41 PM »

I might not then say I did Wink

Something'll probably come of it some months from now, we're figuratively snowed in just with stuff on the roadmap, which naturally doesn't include unforseen bugs, features that just have to be put in, etc. Once there's some free time again, it'll happen. Fingers crossed  Droop
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Gimym TILBERT
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« Reply #913 on: October 30, 2011, 12:16:13 AM »



Some hastily put model for a Caraibean platformer game base on the sonic like engine i'm working on. 4600 tri

Here is the original concept, I change the tail to an unusual place to give personality and distinctive silhouette.

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moi
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« Reply #914 on: October 30, 2011, 05:05:02 AM »

a duck with a tail?
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