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879287 Posts in 32974 Topics- by 24361 Members - Latest Member: Raiyumi

May 23, 2013, 05:37:30 PM
TIGSource ForumsDeveloperCreativeArt3D thread
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Author Topic: 3D thread  (Read 248576 times)
Petethegoat
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« Reply #960 on: November 20, 2011, 01:46:59 PM »

I managed to figure out how rigging works in Blender.
Excuse the screenshots, but I've yet to figure out making interesting renders.

Based off the robots in System Shock 2.

The model (and rig) are pretty poorly done at the moment, so I'm not sure if I should go back and improve the model/rig, go straight to some animations, or UV and texture him. Any suggestions?
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SolarLune
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« Reply #961 on: November 20, 2011, 02:52:01 PM »

@Tennis - Nice raccoon (?). He's got originality.
@Petethegoat - Interesting. It's low-poly, but seems to animate alright. I think that it's best to model > texture > animate. This way, you can model half of him and texture him using a Mirror modifier so that you don't have to do so much work, but then apply the modifier and begin rigging and animation.

EDIT: Here's something from me - a mail truck for a game I'm working on.

« Last Edit: November 20, 2011, 10:04:43 PM by SolarLune » Logged


kamac
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« Reply #962 on: November 21, 2011, 09:13:16 AM »

SolarLune,

these wheels seem a little bit too wide for me  Droop
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SolarLune
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« Reply #963 on: November 21, 2011, 09:22:16 AM »

@kamac - Yeah, I got some CC at the pixel art thread. I put the wheels back in, though they are supposed to be oversized for a reason. Wink
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Petethegoat
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« Reply #964 on: November 21, 2011, 09:24:17 AM »

Thanks for the suggestion with workflow. I've gone back and improved the model a bit now, hopefully I'll figure something out for the textures. Smiley

As someone mentioned in the pixel art thread, the wheels look really odd sticking out like that, it makes it look more like a monster truck than a mail van.
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McMutton
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« Reply #965 on: November 24, 2011, 09:22:47 PM »

Blah at Unity's incredibly inconsistent toon lighting.

« Last Edit: November 24, 2011, 10:32:56 PM by McMutton » Logged

Chromanoid
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« Reply #966 on: November 25, 2011, 02:16:27 AM »

wonderful, i love the second pose
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willy-wilson
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« Reply #967 on: November 25, 2011, 03:31:49 AM »


« Last Edit: November 25, 2011, 04:44:14 AM by willy-wilson » Logged
kamac
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« Reply #968 on: November 25, 2011, 05:29:32 AM »

On the last screen... Is it a candy? Overall, it looks soft Willy.
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willy-wilson
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« Reply #969 on: November 25, 2011, 05:31:13 AM »

its a placeholder player contoler for unity
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Player Ʒ
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« Reply #970 on: November 25, 2011, 09:25:29 AM »

Where were those tutorials you said you'd deliver, Willy?
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Asepl
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« Reply #971 on: November 25, 2011, 03:09:26 PM »

Willy said that he will make some tuts? WHERE ARE THEY? I'd use few/alot of good advices from a pr0 Smiley
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willy-wilson
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« Reply #972 on: November 25, 2011, 06:50:32 PM »

I actually have a couple things recorded that need audio commentary but my blue yeti mic isnt working atm, i e-mailed support the day before thanksgiving, nothing yet though
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et1337
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« Reply #973 on: November 25, 2011, 07:01:28 PM »

Thought I'd jump in here and post some Blender stuffs...



Sig Sauer P220 model. Check out the time lapse!


Hybrid 3D / pixel art experiment
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Asepl
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« Reply #974 on: November 26, 2011, 02:16:06 AM »

Oh man, wish I'd have your skills!
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