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878087 Posts in 32904 Topics- by 24326 Members - Latest Member: GeneralSparkzz

May 21, 2013, 05:49:52 AM
TIGSource ForumsDeveloperCreativeArt3D thread
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Author Topic: 3D thread  (Read 247790 times)
John Sandoval
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too kawaii to live


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« Reply #975 on: November 26, 2011, 11:12:16 PM »

@McMutton: Reminds me of Senor Travis Touchdown.
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jotapeh
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« Reply #976 on: November 27, 2011, 07:55:13 PM »

Learning Blender. This is my first model. Trying some things out before my advent game jam thing comes up Tongue




I ... need to learn more.
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SolarLune
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:1


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« Reply #977 on: November 27, 2011, 10:08:55 PM »

@jotapeh - It's pretty nice, actually. I'm still learning quite a bit about 3D modeling, even after years of using Blender!

Here's a planet that I made and that's running at 60 FPS in the BGE.



Here's a video of the engine running.
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increpare
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« Reply #978 on: November 28, 2011, 04:03:55 AM »


Hybrid 3D / pixel art experiment
What am I looking at here?  It's visually engaging...looks like a mountain, with a corrie ?
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et1337
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« Reply #979 on: November 30, 2011, 08:41:59 AM »

What am I looking at here?  It's visually engaging...looks like a mountain, with a corrie ?
Yeah, it's sort of a rocky valley with a little pool at the bottom, with some kind of plant life growing out of it. Smiley
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CowBoyDan
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« Reply #980 on: December 01, 2011, 07:18:21 PM »


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threesided
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derp.


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« Reply #981 on: December 02, 2011, 02:38:44 PM »

Blender is cool Smiley Here's my first (finished) base model.

Nothing special, took way too long, but I learned a buttload.

Now to learn rigging and texturing with it!

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SolarLune
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« Reply #982 on: December 02, 2011, 02:41:24 PM »

Blender is cool Smiley Here's my first (finished) base model.

Nothing special, took way too long, but I learned a buttload.

Now to learn rigging and texturing with it!



That is QUITE good for a base model. Very nice work. He looks fairly low-poly as well. I think his thighs are too thin, though (they are too wide apart).
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kato9
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« Reply #983 on: December 02, 2011, 03:20:39 PM »

@threesided

Nice job on the model, but I also really like the lighting you did for this :D
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Hawt Koffee
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That's a wild fire.


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« Reply #984 on: December 02, 2011, 08:58:50 PM »


early AO bake
UV's aren't optimized yet and the mirror mod is still enabled
just a quick thingy
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jotapeh
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« Reply #985 on: December 03, 2011, 12:37:31 AM »

Geez that looks nice, Hawt Koffee.

@threesided: super impressive for your first. I'm hacking away at Blender still, haven't come close to that yet!
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Ted Martens
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« Reply #986 on: December 03, 2011, 03:34:09 AM »

@McMutton Dang, that bad Unity toon-lighting is hiding the sweetness of your model WTF I love the previous model you posted, too. Awesome work in one day Beer!

@jotapeh That's pretty good for starting out. It looks like you did some extruding Smiley His legs could use some more definition around the knee area. Also, you could simplify things by making his hands and feet small. Something like this: http://www.wonderhowto.com/how-to-draw-anime-chibi-santa-claus-268093/ His belly should have more vertices so that the sharp point can be smoothed out. I'm not sure how to do that in Blender, but in Maya I would use the split polygon tool.
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jotapeh
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« Reply #987 on: December 03, 2011, 08:06:29 AM »

Thanks Ted! I took another stab at it and posted it over in the Workshop  if you feel like doling out any more (much appreciated) pointers. I didn't want to muck up this thread until I'm a little better.
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Hawt Koffee
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« Reply #988 on: December 03, 2011, 11:40:00 AM »


optomized UV's
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Atnas
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« Reply #989 on: December 03, 2011, 12:02:15 PM »

I love that so much Hawt Koffee. But his deltoids bother me.


Your model's stick out a bit too far.

It's odd because they look much better in the previous image.
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