Fantasy humanoid face sculpt, thus the funny ears. I think the geometry is a little better than last time. Having trouble with eyes and didn't want to burn time as I've got to go out for dinner, so left it here and then started the below. Not sure how long it took.
Tree attempt 1:
64x64 (top right) texture.
67 faces all up (~60 of them quads) but a lot are double-sided. Likely around 240 tris all said and done with double-sided geometry counted twice.
~1.5 hours including submission dicking about.
Texture wouldn't stand up to mipmapping very well as it's packed super tight but it's tiny so that's normal. There was going to be some fruit around but I've got to head out for a while and wanted to post it, I'd love some crits. Things that jump to mind are that it's pretty damn busy visually and that some of the branches are kinda overstretched. Could get a lot more variation in the leaves with a 128x64 diffuse+alpha map but I'm not convinced it needs it.
Considering doing a few more using the same texture, then mocking up a little jungle creek scene with some leafy bushes and flowers, maybe some faked god-rays for good measure, haha. I'm getting a little faster at the low-poly stuff which is encouraging, back to pixelling tomorrow though.
Can post wires if need be, heading out now.
Severed Alien head before bed.
Nonsense detail but whatever, getting a hang of what tools can be used for what. Might do a texture tomorrow, might not
Realised I deleted the guy above preventing rework, bugger. I wanted to put some eyes on him after what I learned from this one.