Another facefart, some old dude again (recurring theme?).
Decided to texture it this time. Going for a lively feel, how'd I do?
Left is untextured redclay shader, in case that wasn't clear.
Cheeks are too far forwards and the neck join is a bit funny - need to do some sculpt silhouette studies to sort that out I think.
Worked Asym after some preliminary work on a basemesh from blender. The basemesh was a bit dodgy but it was significantly better than working from a sphere. Also, TIL that sculptris accepts quads just fine (got lazy on export). It can triangulate if you want it to. Neato.
..Time for work I guess