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877474 Posts in 32868 Topics- by 24305 Members - Latest Member: orloff

May 19, 2013, 03:10:21 PM
TIGSource ForumsDeveloperCreativeArt3D thread
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Author Topic: 3D thread  (Read 247235 times)
Geti
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« Reply #1440 on: April 26, 2012, 06:20:13 PM »

I like the rendering style but I think the geometry needs work. It's really really boxy at the moment, and looks like it'd be unwieldy as hell.
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Delko
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« Reply #1441 on: April 26, 2012, 07:05:33 PM »

Thanks guys, I dumped almost all of my free time over the past year into Turbo Run, and I'm glad so many people like it. I hope I can get it finished soon.

Theres a lot of cool stuff in this thread, really inspiring to see so much low res pixel stuff.

Heres some of the other things (resized)




« Last Edit: April 27, 2012, 10:46:28 AM by Delko » Logged

JOBA
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« Reply #1442 on: April 26, 2012, 07:17:21 PM »



Hnnng Kiss
I would love to hear some more technical details (what modeler do you use, how did you do the lights in corridor), etc.
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« Reply #1443 on: April 26, 2012, 07:33:42 PM »

Sure, I use a combination of Wings3D and 3DsMAX for my modeling. The corridor lighting is all just diffuse texture. The whole scene is completely self illuminated, so there's no actual geometry shading going on. I used Photoshops lighting effects feature to create the actual cast light.
They were made for a Ludum Dare entry that evolved into a tech demo/experiment for Game Maker that myself and one of my Turbo Run programmers (Von Zippenstein) worked on. I'll have to email him and see if he has a stable build. It had a built in level editor so you could make all kinds of exciting hall ways.
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Geti
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« Reply #1444 on: April 27, 2012, 01:29:32 AM »

Damnit those 2plane trees kick some serious ass. Note to self, don't bother making complicated assets if you're not gonna get close to them. A few of them would suit better rotations given how they face the track though, and need UVs flipped horizontally on one plane to avoid symmetry (which draws the eye in something nasty).

The cars are all kinds of awesome though.
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Areku
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« Reply #1445 on: April 27, 2012, 04:27:58 AM »





1- Nintendo64-ish game with vibrant colours:  Smiley
2- High-tech modular hallway:  Shocked
3- Lo-res machine:  Kiss

Well golly, I must say I find both the theme and execution really good. Great pieces, right there!
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kamac
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« Reply #1446 on: April 27, 2012, 09:09:26 AM »

Quote

Wow.  Addicted
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Ishi
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« Reply #1447 on: April 27, 2012, 10:58:55 AM »



Oh my word! Beautiful!
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invaderace
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« Reply #1448 on: April 27, 2012, 12:44:07 PM »

delko holy cow pretty much super in love with all of this!! Kiss
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Geti
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« Reply #1449 on: April 27, 2012, 09:53:36 PM »


Today's "Oh I've got a break lets make something" thing. Some dude with a cup of coffee. Trying less square limbs/body etc while keeping it boxy. Need to tweak the rigging on these kinds of humans a little to make the elbows/knees deform more nicely (can probably be done by offsetting the joint a little)

1hr in blender and photoshop. Hair looks a bit shocking from some angles, haha.

Might do a properly connected mesh next time to see if I'm better at those yet.
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SolarLune
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« Reply #1450 on: April 27, 2012, 10:22:35 PM »

Megaman Legends comes back from the grave.

Excellent work.
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invaderace
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« Reply #1451 on: April 28, 2012, 06:27:33 AM »


Today's "Oh I've got a break lets make something" thing. Some dude with a cup of coffee. Trying less square limbs/body etc while keeping it boxy. Need to tweak the rigging on these kinds of humans a little to make the elbows/knees deform more nicely (can probably be done by offsetting the joint a little)

1hr in blender and photoshop. Hair looks a bit shocking from some angles, haha.

Might do a properly connected mesh next time to see if I'm better at those yet.

your color schemes are downright gorgeous!
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SolarLune
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« Reply #1452 on: April 28, 2012, 07:23:14 AM »

Trying out a lamp with the Player for Soldier Of.



EDIT: Also, @Delko - AWESOME transforming plane. Looks slick. Does it actually transform?
« Last Edit: April 28, 2012, 07:52:03 AM by SolarLune » Logged


invaderace
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« Reply #1453 on: April 28, 2012, 05:39:10 PM »



do not speak ill of cat or making the rude gesture; dangerous fiend will see and know all amoral doings and prescribe flattening divine punishment (??)

spent most of the afternoon on this with a few breaks to play Magic Carpet, which would infuse me with enough weirdo manic fire to keep working on it. could use a different color scheme but w/e it's done now. Wizard
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Azure Lazuline
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« Reply #1454 on: April 28, 2012, 08:10:44 PM »

I do not know what that is, but it is slightly amazing.
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