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1028553 Posts in 41296 Topics- by 32913 Members - Latest Member: Sushi

July 31, 2014, 01:39:09 PM
TIGSource ForumsDeveloperCreativeArt3D thread
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nospoon
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« Reply #2115 on: February 09, 2013, 03:10:55 PM »


I might use similar style in some game I will be making.
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Delicious
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« Reply #2116 on: February 09, 2013, 03:27:20 PM »


I might use similar style in some game I will be making.
Whatcha make that out of and how
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Blah Blah Blah <3
Mono
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« Reply #2117 on: February 09, 2013, 04:01:45 PM »

I'm pretty sure it's a 3d model just rendered in very low resolution. Looks really cool though.
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nospoon
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« Reply #2118 on: February 09, 2013, 04:11:33 PM »

I'm pretty sure it's a 3d model just rendered in very low resolution. Looks really cool though.
Yup, just a crappy blocky model rendered in 32x32 and upscaled.
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Geti
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« Reply #2119 on: February 09, 2013, 05:44:58 PM »

Saw someone doing that with motorbikes and shit on polycount. Gave me nerd boners at how effective it is for such a lazy technique. Teleglitch does a similar thing. Totally gonna use it at some point about 8 months after it's hit it's peak use, pretend I'm bringing it back instead of late to the party B^)
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Optrirominiluikus
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« Reply #2120 on: February 10, 2013, 09:43:18 AM »

I was gonna upload a bunch, but none of it's game related except this one and it really isn't anything special but anyhow here's a Jet Set Radio logo in 3d.
Nothing's been done to it, I just rendered the high res one I made in Illustrator in 3d just because I can. Cinema 4d and Illustrator.

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@optriromini
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« Reply #2121 on: February 10, 2013, 09:50:12 AM »

Looks slick!
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threesided
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« Reply #2122 on: February 10, 2013, 10:42:54 AM »

Optri: Really nice logo work on that Jet Set Radio Piece!


WIP, some of you may recognize this guy. Still have to texture him, rig him, and hopefully make him do cool stuff some day. T'would be nice.
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SuperGT86
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« Reply #2123 on: February 10, 2013, 04:30:39 PM »

Hey guys looking for some feedback on a model im working on.

Still early into it, not sure if its worth putting more in or not. I really want to add some detail, functional detail, as in not lights and fins and stuff just because they look cool, but because they make sense thematically. I'm just not sure where to start or what. This ship is designed as a bomber in a turn based strategy game I'm working on. It only ever operates in space, the wings allow some very basic atmospheric flight. And i still need to come up with some form of armament.
 
I'm only at 1,000 polys and this is the model i plan on using for the PC version, so i have a lot of room to play with at least another few thousand. Just looking for feedback on the overall shape and where and what you extra you would put in Smiley Also im not really sure if i should just texture in panels and seams etc or model them, first time working on something like this, and star wars is a big influence.





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astrospoon
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« Reply #2124 on: February 10, 2013, 09:29:56 PM »

SuperGT - I think that could look really nice with just a good texture on it. Def. just use a texture for things like the seams though. Especially if it is for a game. You can always use a normal map to to make the seams look like they have some depth to them.

Also, those CraftStudio models are nuts. I love the chunky look that CraftStudio's editor encourages.



So I got my bear guy mostly rigged up and I am playing around with animations. This is still pretty jerky (especially in gif form) but I'm making progress. Derek suggested I push the proportions of the bear more, and so I played around with it a bit. I think it looks much better now, but I'll probably tweak it further still at some point.

For now I just want to get some rough animations done so I can get him running around in Unity.
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Aquanoctis
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« Reply #2125 on: February 11, 2013, 04:59:53 AM »

WIP, some of you may recognize this guy.
Ahh yes I remember, this is looking great already!
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terri
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« Reply #2126 on: February 14, 2013, 09:20:22 AM »

experimenting with quick animations that would work well in a game


also
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Joshua
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« Reply #2127 on: February 14, 2013, 09:25:56 AM »

Very cool. I think the swing animation could benefit from a quick windup, strike, and then a small recoil. Keep up the good work!
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Quarry
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« Reply #2128 on: February 14, 2013, 09:28:42 AM »

The horns look as if they were parts of his head!  WTF
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Mono
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« Reply #2129 on: February 14, 2013, 09:33:52 AM »

Cool, but that is not how you swing an axe. I presume it's supposed to be very heavy.
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