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1045321 Posts in 42348 Topics- by 34090 Members - Latest Member: Fenrir

September 23, 2014, 02:18:50 AM
TIGSource ForumsDeveloperCreativeArt3D thread
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Author Topic: 3D thread  (Read 376216 times)
Greg Game Man
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i have to return some videotapes


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« Reply #2280 on: March 18, 2013, 06:43:03 AM »



looks like the greybox layout for a level in uncharted/asscreed. i like it
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Elliott D.
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« Reply #2281 on: March 19, 2013, 10:59:41 PM »

Made this guy tonight,


about an hour and a half.
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sugarbeard
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« Reply #2282 on: March 20, 2013, 03:54:56 AM »

That's pretty badass Elliott! More skeletons should be wearing fur me thinks.

Half an hour? You're getting quick!
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Delko
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« Reply #2283 on: March 21, 2013, 05:50:10 PM »

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Colon Semicolon
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GREAT WARLORD ATLUS SAN

foxalpha2000@yahoo.com cartman4560 demonfoxalpha2000
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« Reply #2284 on: March 21, 2013, 06:53:32 PM »



lowpoly was handed to me by a really cool guy and i made the highpoly and used Ddo for textures.
« Last Edit: March 21, 2013, 07:16:10 PM by Colon Semicolon » Logged


DINGLING DONGLE DORKS AGAIN ARE WE?
lean
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« Reply #2285 on: March 22, 2013, 12:07:03 PM »

nice gun! though the in-game shading ruins the textures.
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Hamish
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« Reply #2286 on: March 22, 2013, 01:02:50 PM »



Beautiful man, really nice. Now let's have the rest of the eco system.
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Elliott D.
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« Reply #2287 on: March 22, 2013, 11:05:19 PM »


I'm doing the painting on a reduced but still high-poly model (around 100K, unwrapped and packed by hand) this will then be used to bake a colour map, which I will combine with several AO maps from the really high res one all baked onto the low res model.
Painting is not done, he needs stripes and then I'll probably have a lot more details to put in.
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stickadtroja
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« Reply #2288 on: March 24, 2013, 01:18:44 PM »

nice stuff, but it needs more defenition of the muscles on the stomach to fit with the rest of the body. abs, ribs and a belly button. also why not genetalia? serously, if your going for something creppy, that would add a lot.

im trying to practice on handpainting textures, so ive done somekind of fantasy knight, diffuse map only. kind of lowpoly too, 2200 tris.



EDIT: changed size
« Last Edit: March 25, 2013, 03:25:14 AM by stickadtroja » Logged
unsilentwill
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O, the things left unsaid!


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« Reply #2289 on: March 24, 2013, 01:37:03 PM »

 Shocked My Word! That is one glorious character. The design, the painting, the tech limits... I want to play that game.
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ANtY
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i accidentally did that on purpose


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« Reply #2290 on: March 24, 2013, 02:55:15 PM »

nice stuff, but it needs more defenition of the muscles on the stomach to fit with the rest of the body. abs, ribs and a belly button. also why not genetalia? serously, if your going for something creppy, that would add a lot.

im trying to practice on handpainting textures, so ive done somekind of fantasy knight, diffuse map only. kind of lowpoly too, 2200 tris.



sorry for big picture, how do i resize?

Code:
[img width=700]link[/img]
« Last Edit: March 24, 2013, 04:31:41 PM by ANtY » Logged

stickadtroja
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« Reply #2291 on: March 24, 2013, 03:06:10 PM »

are you sure that is right? the picture didnt show, and i copy-pasted the code.
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John Sandoval
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big booty 2d cutie


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« Reply #2292 on: March 24, 2013, 03:23:16 PM »

take out the marks; those are used to italicize text
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BRAINGALE
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« Reply #2293 on: March 24, 2013, 04:16:38 PM »

Still noobing around in modeler, made this castle:

Texturing it took forever. And yes, I know the texture and texturing is terrible xD
I'm still learning how to make models.
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Elliott D.
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« Reply #2294 on: March 25, 2013, 02:03:57 PM »

That's pretty badass Elliott! More skeletons should be wearing fur me thinks.

Half an hour? You're getting quick!

Thanks! that was 1.5 hours though, not 0.5;

stickadtroja: Thanks for the advice, also that paint job is awesome.
I'm still painting, so I might add more abdomen detail. I'm not afraid of the wang, this model had one for most of the modelling; but I think I didn't want to attract a bunch of attention to the detail there. The model is for a composition and I didn't want the elements to compete too much visually.
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rundown
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« Reply #2295 on: March 25, 2013, 03:26:43 PM »









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Elliott D.
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« Reply #2296 on: March 27, 2013, 09:52:30 PM »

Recently weighted and started animating a previous model.

You can walk around in this web player
also figured out native client support as an alternative and for those on linux
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nospoon
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« Reply #2297 on: March 28, 2013, 12:30:21 AM »

Recently weighted and started animating a previous model.
Looks good, but the animation/walking speed is a little bit too fast imo.
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PompiPompi
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« Reply #2298 on: March 29, 2013, 08:03:49 AM »

I am trying out a reload animation:

http://youtu.be/F5B2ydaIJr0
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Master of all trades.
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« Reply #2299 on: March 29, 2013, 11:29:20 AM »

Changing textures as we speak, more soon.

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