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June 30, 2015, 11:43:38 am

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TIGSource ForumsDeveloperCreativeArt3D thread
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saibot216
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« Reply #2300 on: March 29, 2013, 02:42:49 pm »



Beautiful man, really nice. Now let's have the rest of the eco system.
Given I've started getting back into my old PS1 games, I see this and it gives me a nice nostalgic feeling. Good work.  Hand Thumbs Up Left Smiley
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Daniel Thomas
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« Reply #2301 on: March 30, 2013, 08:13:33 am »

My Mudbox sculpt and interpretation of Ben Throttle! (from Full Throttle of course)

It was a school assignment, so I never had the time to finish the lower part(jacket, shirt).

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FawfulBeans
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« Reply #2302 on: March 31, 2013, 04:34:32 pm »

Still noobing around in modeler, made this castle:
[img]
Texturing it took forever. And yes, I know the texture and texturing is terrible xD
I'm still learning how to make models.
I really like it, it looks good. One change I would make would be to change the size of the texture on the top tower denser, so that they're the same sized bricks thoughout. Depending on how the texture is done that can be pretty easy or not.

@ANtY

Looks good.
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Elliott D.
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« Reply #2303 on: April 05, 2013, 09:13:45 pm »



This one is a collaboration
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Elliott D.
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« Reply #2304 on: April 07, 2013, 12:20:36 am »

Trying to make models of some drawings I've had queued up for a while:




these models took about 4 hours together.
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InfiniteStateMachine
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« Reply #2305 on: April 07, 2013, 05:26:43 am »

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nospoon
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« Reply #2306 on: April 07, 2013, 02:58:19 pm »


looks good
tooo many light "+" thingies though and it's generic imo and nothing super (very) special - but a good enviroment anyway.
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McMutton
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« Reply #2307 on: April 09, 2013, 08:52:00 pm »



Dunno about you, but I'm seeing Bruce Campbell in there, as well.



This design looks pretty cool, but I think the detail on the lower portion is a bit overdone compared to the upper portion. I think it's drawing the eye downward rather than upward, which you usually want to do, I think.
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<br />-KoE Devlog-
Armageddon
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« Reply #2308 on: April 09, 2013, 09:52:54 pm »

My Mudbox sculpt and interpretation of Ben Throttle! (from Full Throttle of course)

It was a school assignment, so I never had the time to finish the lower part(jacket, shirt).


Perfect Ben Throttle. :D
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stickadtroja
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« Reply #2309 on: April 11, 2013, 01:22:18 am »

creature-thingy that my knight is going to battle;

diffuse only, 1700 tris.
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InfiniteStateMachine
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« Reply #2310 on: April 12, 2013, 03:40:12 am »


looks good
tooo many light "+" thingies though and it's generic imo and nothing super (very) special - but a good enviroment anyway.

Thanks. I'm not super happy with it. I would start over had I had the time.
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Cellusious
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« Reply #2311 on: April 12, 2013, 06:40:11 am »


I'm terrible at this.
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Dr.Electro
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« Reply #2312 on: April 12, 2013, 08:10:27 am »

Working on these Satyrs for Runic Rampage



From left to right: Mage, Clawfighter and Rager
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Runic Rampage - Golden Axe meets Gauntlet | Beta | DevlogIndieDB
Noogai03
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« Reply #2313 on: April 14, 2013, 11:49:36 am »

Trying my hand at some low-poly stuff (as in the art style of our own lowpoly)

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So long and thanks for all the pi
Quarry
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« Reply #2314 on: April 14, 2013, 12:14:58 pm »

Working on these Satyrs for Runic Rampage



From left to right: Mage, Clawfighter and Rager

Warcraft 4 please!
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JaJitsu
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« Reply #2315 on: April 18, 2013, 09:42:30 am »

I've never posted in this thread before, haha.
I just finished a short 3d animation for school! It was my first time working in 3d. I was excited to share with you guys.

click the image to see the vid!

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Azure Lazuline
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« Reply #2316 on: April 18, 2013, 12:36:34 pm »


The gray torso part is replaced by strands of electricity in-game, and the enemy splits into two separate moving halves when you kill it.
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Copy Kitty - a platformer/shooter with almost 200 weapons! Chaotic destruction, massive bosses, unlimited variety, and spherical penguins!
beestings
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« Reply #2317 on: April 21, 2013, 07:00:30 am »

I am always in awe when I see the work you guys do. I've always wanted to create my own games, and I was just wondering how hard you guys think it is to create basic 3d games (with storyline that is). Any tips to an aspiring indie game developer?

I'm wanting to create something very 'low poly' so to speak. like these:


I have only extremely basic programming knowledge, and I'm an adequate artist. Also, what kind of programs and languages do you guys use?
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Noogai03
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« Reply #2318 on: April 21, 2013, 11:45:20 am »

I'm wanting to create something very 'low poly' so to speak. like these:



I really don't know that much about ultra-low-poly art, but lowpoly ( http://forums.tigsource.com/index.php?action=profile;u=67 ) of this forum uses it a lot - there's a thread about tools to use. I used Blender which is free, and very powerful, although daunting at first. There are several threads about Blender and hundreds of tutorials. I got the rocks from a reddit post here: http://www.reddit.com/r/gamedev/comments/1203mf/very_low_poly_art/

This only took me an hour or so and I was learning as I went (I don't know much) - it's not too difficult

I really recommend you start in 2D to learn the principles, because 3D is much more complex. I've never really used Unity but I'm told it makes things easier  Huh?
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So long and thanks for all the pi
Greg Game Man
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« Reply #2319 on: April 22, 2013, 05:08:19 am »



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