Chapter 1
This Chapter fives you a little overview of what to expect in future chapters and helps set the pace at which will delve into Visual Basic. First, we'll learn the core techniques in 2D game programming in order to fill out garage with stuff (could of thought of a better phase) the classes and functions needed for most games, such as bitmaps and sprites. Next, we'll explore game design, work and some game editors, build the game world, and begin populating it with monsters, NPC's and so on. In order to accomplish these goals.
Here's what we'll cover in this chapter:
- Jump straight into the deep end
- Let you imagination go wild
- time, dedication and determination
- the world your oyster
- learning the tricks of the trade
Jump straight into the deep end
Keep in mind that this will be kind of a brief tutorial but will cover a lot as we go along. My aim is to create a RPG with all the trimmings within these parts/chapters, if you feel that you are completely lost within the next few chapters, my advice is to pick up a Visual Basic primer to get up to speed, and then return to this tutorial. (Which I will have to find a Visual Basic primer book or watch some YouTube video's)