From the emerging genre of 'walking simulators' (which typically convey emotion such as wonder, mystery, nostalgia, or terror) to barely-there gameplay like the 2013 hit Brothers - A Tale of Two Sons (conveying a delightful story of fraternity and the associated spectrum of emotions), your insistence upon mechanics and systems becomes increasingly more puzzling.
I'm confused starsrift, are you actually trying to defend 'walking simulators' as being better games than games with actual game mechanics?
Also, just for the record, you shouldn't be talking shit about other people's games when you haven't even made one yourself.
You must be very confused.
I never "talked shit" about J-Snakes game, only stated a fact. I brought it up because J-Snake has referred to his game as an example of good mechanical design in the past.
I also didn't say anything about walking simulators being categorically better games than other ones, I can't imagine how you got that out of there. I only state the fact, however, that they are successful. And if you are asking my opinion instead of trying to assume it - yes, in some cases, yes, they can be a better game than a more classical type. Every genre has bad games and good ones.